Minecraft Bedrock Edition 1.21.50.28 Beta & Preview

7th November 2024
Bedrock News
27 2

Information on Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ 
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta  for detailed instructions

It’s time for a new Preview and Beta! As always, we’re keen to get your feedback on these new features at aka.ms/mcgamedropfeedback , and you can report any bugs at bugs.mojang.com ! Here’s what’s new this week:

Features and Bug Fixes

Pale Garden

  • The sky now appears darker at the horizon during rain while in a Pale Garden biome (MCPE-187539)

Blocks

  • Trial Spawners with a Mob set by a Spawn Egg no longer revert to an empty state when their cooldown ends (MCPE-185960)
  • Azalea, Flowering Azalea, Mangrove, Cherry, and Pale Oak Leaves no longer display black pixels from a distance (MCPE-156469)
  • Mangrove Leaves now have a dedicated texture for when “Fancy Leaves” is disabled (MCPE-170516)
  • The orientation of the Pale Oak Leaves texture is no longer randomized for each block
  • Moss Blocks now have a quieter step and land sound (MCPE-176933)
  • Decorated Pots no longer activate Observers on world load
  • Sculk Sensors now detect Eyeblossoms opening and closing
  • Fixed all Skull block variants being turned into skeleton_skull when opening a world-template version locked below 1.21.40 or structures. Please note, this fix will not apply to already overwritten chunks
  • Textures for Bricks, Nether Bricks, Red Nether Bricks, Resin Bricks, and related blocks have been updated to be horizontally aligned with all other brick blocks (MCPE-187806)
  • Closed Eyeblossoms no longer poision Bees
  • The Poison effect from Open Eyeblossoms now also damages Bees while they are within the block, rather than only upon exiting
  • Reduced the duration of the Poison effect applied by Open Eyeblossoms
  • Adjusted the frequency of ambient sounds emitted by Eyeblossoms, Creaking Hearts, and Pale Hanging Moss to better align with Java

Copper Grate

  • Liquids such as still Water and still Lava no longer tessellate incorrectly when Copper Grates cover them (MCPE-178719)

Creaking Heart

  • Creaking Heart drops more Resin Clumps when destroyed with the Fortune (MCPE-187697)

Eyeblossom

  • Eyeblossom’s will now open and close even when snow-logged (MCPE-187759)

Pale Moss Carpet

  • The sides of Pale Moss Carpet are now shaded correctly (MCPE-187373)
  • Cracks are now properly applied to the sides of Pale Moss Carpet when mined (MCPE-187566)

Features

  • The following feature types are now unable to place internal-only features
    • minecraft:aggregate_feature
    • minecraft:snap_to_surface_feature
    • minecraft:surface_relative_threshold_feature
    • minecraft:weighted_random_feature

Gameplay

  • Fixed clients sometimes not matching the servers rain/snow weather state (MCPE-131325)

Items

  • The Slate is no longer present in the Creative inventory outside of Education Edition (MCPE-187696)
  • The effect durations of Suspicious Stew have been adjusted to be the same across versions
  • Suspicious Stew from Open Eyeblossom now grants the same Blindness duration as Suspicious Stew from Azure Bluet (MCPE-187802)

Resin Bricks

  • Resin Bricks are now used to apply the Resin Armor Trim instead of Resin Clumps

Mobs

  • The Creaking will no longer sometimes phase through blocks if you are looking at it far away
  • Ravagers can now destroy all types of leaf blocks, rather than a limited selection (MCPE-169375)
  • Bees can no longer be tempted or pollinate within Closed Eyeblossoms
  • Feeding Bees Open Eyeblossoms now applies the Poison effect
  • Feeding Bees Wither Roses now applies the Wither effect

Magma Cube

  • Magma Cube model part UVs no longer overlap each other

Realms

  • Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen

Sound

  • Fall & step sound events for Sponge, Wet Sponge, Creaking Heart, Resin Brick and Resin blocks changed to “player”
  • Adds Jump and Land sound events to Creaking Heart, Resin Bricks and Resin Blocks (MCPE-187713 , MCPE-188088)
  • Creaking Heart breaking and placing sounds are now quieter
  • Added more breaking sounds for Resin

Creaking

  • Creaking now plays 4 different sway sounds
  • Creaking now plays new attack sounds

User Interface

  • Items in a Bundle tooltip now have a gray background
  • Touch controls: Fixed a bug where the camera could sometimes get stuck after leaving a boat (MCPE-184406)
  • Bundle tooltip correctly appears after being placed from the cursor
  • Gamepad tooltips are now correct when hovering the crafting output in Inventory Screen and Crafting Table Screen with a bundle on the cursor
  • Screenshots: Added the ability to Feature and Showcase screenshots for others to see when they visit your Profile. Added ability to set custom world thumbnail from screenshots.

Vanilla Parity

  • Managing to kill a Wolf, Bee, or Silverfish in one hit no longer angers nearby mobs of the same type
  • Managing to kill a Zombified Piglin in one hit no longer angers nearby Zombified Piglins (MCPE-68327)

Blocks

  • Head Blocks can now be placed on the side of blocks even if they lack a supporting block below them

Weapons

  • The game no longer crashes if a mob attacks with an item that breaks during the attack

Technical Updates

Add-Ons and Script Engine

  • Fixed a bug where vanilla items with the “minecraft:block_placer” component had the wrong icon on split-screen clients.

API

  • Fixed an API script processing error that could result in an infinite loop

Editor

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor. Learn how to use   the Editor, join the GitHub Discussion   forum to engage with the team, and get started building extensions via the starter kit   and samples .

This week we’re releasing Editor V0.8! This release was jam packed with tons of few features and improvements, including:

  • Flatten Tool
  • Fill Tool
  • Smooth Tool
  • Quick Extrude
  • Repeater Tool
  • Farm Tool
  • 2D Directional XZ Compass
  • Custom Blocks
  • Block Picker Updates
  • Select with Brush
  • Carve with Brush
  • Brush Offset
  • Locate Biome Tool
  • Grapple/locomotion Updates
  • Middle Mouse Block Selection
  • Custom Widget Improvements

Checkout the full changelog with demos at the GitHub Discussion   page.
Updates this week:

  • Added a new Flatten Brush: drag this brush over a block to turn blocks above it into air. This brush has a customizable height and radius.
  • Added a Fill tool to allow creators to quickly change block groups
  • Added a Smooth tool to easily smooth terrain
  • Added a Quick Extrude tool to allow creators to extrude block groups
  • Added a Repeater tool to repeat a selection volume along X, Y, and Z
  • Added a Farm tool to quickly drop in farms into a world
  • Added friendly names in the Block Picker
  • Added a 2D directional XZ compass to game viewport to aid with building
    • Added the ability to click on the compass to snap to closest cardinal direction
  • Added a configurable Fly Speed Multiplier.
    • Added SpeedSettings
    • New Slider in View->View Settings to configure fly speed multiplier between 1 and 10
    • Fly Speed Multiplier only takes effect while in Tool/Editor mode
  • Added quick action for Selection::Delete
  • Added new axis and plane restriction options in the Widget Gizmo Component creation options. Creators can restrict which axes of movement are afforded by their gizmos
  • Added Block Filter Disabled state
  • Added M key to toggle between mask mode and disabled
  • Added R key to toggle between replace mode and disabled
  • Added support for persistence in hotbar block palettes
  • Added context menu to the options button next to hotbar for creating and managing new palettes
  • Added a new session.extensionContext.blockUtilities object which will present a number of high-performance common block operations. First function added is a fillVolume function to perform large scale fill operation which honors Editors different block palette types
  • Updated default filters with air (when not loaded previous state)
  • Updated the icon for Selection::Deselect
  • Updated block IDs in the UI to use localized names
  • Updated checkbox labels to be clickable
  • Updated property pane information tooltip icon to be more visible
  • Updated the View->Log Panel menu item to now expand the panel drawer
  • Fixed a bug that caused dropdowns to be truncated at the window edges

Entity Components

  • Added the ‘minecraft:ignore_cannot_be_attacked’ component and moved the filter from ‘minecraft:cannot_be_attacked’ to it. This allows content to have custom mobs which bypass the ‘cannot_be_attacked’ component (for example the one on the Ghast) without requiring a modification of the attacked mob’s settings.

Experimental Technical Updates

API

  • Moved BlockFillOptions from beta to v1.16.0
  • Moved UnloadedChunksError from beta to v1.16.0
  • Fixed bug where Dimension.fillBlocks would set blocks outside of the ticking area when ignoreChunkBoundErrors was set to true.
  • Dimension
    • Moved containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean from beta to v1.16.0
    • Moved getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume from beta to `v1.16.0
    • Moved fillBlocks(volume: BlockVolumeBase, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume; from beta to v1.16.0
  • ItemUseOnBeforeEvent
    • Move property readonly isFirstEvent: boolean from beta to v1.16.0
  • ItemUseOnAfterEvent
    • Move property readonly isFirstEvent: boolean from beta to v1.16.0
  • CameraFixedBoomOptions
    • Added property entityOffset?: Vector3
  • Added new CameraTargetOptions parameter inside setCamera for beta. This can be used to modify the minecraft:free preset if the Focus Target experimental camera toggle is enabled

Block Components

  • Modified "ambient_occlusion" field for "minecraft:material_instances" component to be a float value, requires UpcomingCreatorFeatures experiment

Cameras

  • Tracking a target using the free camera preset: optional “tracking_radius” float value for setting a listening radius for a target entity
  • Added content error when trying to target an entity when not on a free camera.

UI

  • Added support for input glyph replacement for signed books. For example, using input string “:_input_key.jump:” will be replaced with “JUMP” when using keyboard, or an emoji in case of using a gamepad.

source: https://feedback.minecraft.net/hc/en-us/articles/31693342053517-Minecraft-Beta-Preview-1-21-50-28

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