Java 1.7 Animations v2.5
Do you hate the vanilla Bedrock Edition player animations and general feel of the new Bedrock, ever since 1.13.0? Or maybe you want yet another way to make Bedrock look and feel closer to Java Edition, especially for PVP. Look no further, because this pack makes many improvements and tweaks to player animations to more closely resemble Java Edition 1.7 (and even bedrock 1.12.1!). This pack has been completely rewritten/revamped for 1.21!

One of the most immediately noticeable changes with this pack is the remastering of right hand position and rotation, both in 1st and 3rd person. The body and left arm rotation when attacking has also been tweaked to more closely resemble Java Edition.

Additionally, the infamous sprint-jump animation bug has been fixed ( https://bugs.mojang.com/browse/MCPE-31931 ). Keystrokes are displayed in order to show that I am holding the spacebar. Credit to Onix86 for making the keystrokes :).
Java cape animations/physics have also been added, which respond more accurately to the player's directional movement and velocity.

The armor now will turn red when players take damage. You can also change the tint to match how the armor overlay looked in Bedrock Edition 1.12.1 in the subpacks section. Damage particles are included but can be optionally disabled or multiplied.

The player's head rotation now interpolates more smoothly, or "lags behind" when moving fast, like how it is in Java edition.

The fire model now extends throughout the entire player's body, like in Java Edition. The orange fire overlay has also been disabled as this is not in parity with Java. This fire model currently only works with fire textures that have 32 frames, so please choose a texture pack which has that. Note that if you have a custom or low fire texture pack applied, the model will also automatically adapt to use your texture.


All attachable animations have been completely redone in 1st and 3rd person (The video at the start of this post shows all the animations in more detail and higher framerate). Also, the bow has a pseudo-1.7 animation in 1st person.

Inventory shift-clicking animations, slot border, and hotbar popping animations have been disabled to be in parity with Java Edition. Also, the vignette has been disabled.

When holding a map, the attack animations have been smoothed out. The holding position of the map has also been tweaked. This animation is more closely based off of bedrock edition 1.12.1, because I am unable to change the position of the map itself in 1st person, only the arms.

The player model now renders 2D in the start menu and pause menu with angled arms, like Bedrock Edition 1.12.1.

When the player starts and stops swimming, the transition is now smoother and continuous, like Java Edition. Also the arm animation speed when swimming has been tweaked to match Java.

Fishing rods, snowballs, and eggs now have critical hit particles, which can be disabled with subpacks. Additionally and the bobber is 2D like Java Edition, and will use the fishing bobber texture in your particles.png. All other projectiles are now scaled according to their distance from the camera.

You can choose from 10 different subpack settings, which in turn means I have a higher chance of satisfying everyone. You can disable the sword blocking animation and damage/projectile particles, change armor overlay color, double the damage particles, disable the armor overlay entirely (essentially what is in vanilla bedrock already), etc. You may have to restart your game in order for these subpack changes to take effect.
This pack supports at least versions 1.21.0-1.21.51. Support for future versions can't be guaranteed.
TERMS OF USE
You ARE Allowed to:
- Use this pack for personal/private purposes
- Make private modifications to this pack
- Showcase this pack in media such as YouTube, assuming you credit me properly, as well as link my YouTube channel
You Are NOT Allowed to:
- Modify this pack and distribute it publicly
- Distribute an unmodified version of this pack publicly (that means NO reuploading on 3rd party sites)
- Directly use the code of this pack in your own content without explicit permission from me
- Showcase this pack in a video without following the proper criteria aligned above
v2.5.1
- Added No Armor Overlay + Console Edition Eat Animation subpack
- The trident charge animation now properly plays when the player is crawling
- The crawl animation no longer transforms the player root based on head pitch
- Minor bug fixes
v2.5.0
- Fixed most major bugs introduced since Minecraft Bedrock Edition v1.19.0, within the capacity that resource packs allow
- Minecraft Bedrock v1.21.0 to v1.21.51 are officially supported, but future versions can't be guaranteed
- Proper cape/persona support! (thanks to Rainvay_ZCYF) for sharing a workaround!)
- The cape overlay pack is now deprecated for this reason
- Revamped subpack configurations
- Proper leather armor color support while armor hurt overlay is active (for applicable subpacks)
- This means that leather armor textures are no longer overwritten
- Tweaked armor hurt overlay color values
- Redder Armor Overlay subpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (r=1.0, g=0.0, b=0.0, a=0.6)
- Improved shield animations
- Now uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield
- Improved elytra animations and model scale
- Tweaked spyglass animations/1st person positioning
- Tweaked trident wielding animations
- Tweaked swimming animations
- Tweaked crawling animations
- Projectile particles start to emit after 1 tick (instead of 2) after spawning
- Damage particle color now more closely aligns with Minecraft Java Edition
- Damage particles now emit at the center of a player's hitbox
- Armor and elytra models now use textures/misc/enchanted_actor_glint instead of textures/misc/enchanted_item_glint for the enchantment glint texture
- The player's arms no longer bob while being rendered in menus, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower
- Improved the eat animation to match Minecraft Console Edition (for applicable subpacks)
- Partially fixed armor trims not showing
- Currently it isn't possible to show armor trims on the hurt armor overlay due to resource pack limitations
- Banners now properly render on shields
- The vanilla fire overlay now correctly shows on mobs
v2.4.01
- removed monetized links
v2.4.0:
- add 2 subpacks with no red armor overlay
- remove some dead code
v2.3.0
- tweak redder armor overlay values
- more minor tweaks to cape animations
v2.0.8:
- fix capes not being attached to the player when emoting
- add back fire visibility for flame arrows and fireballs
- show all 32 frames of fire texture instead of the first 16
v2.0.7:
- fix local player head rotation when sleeping
- redo cape animations to look more like java edition
v2.0.6:
- remove MCPE glint shaders due to invisibility glitches on some devices
v2.0.5:
- fix hat layer of helmets missing (for custom textures that had it)
v2.0.4:
- fix arms rotating strangely in 1st person when riding horses
v2.0.3:
- update glint shaders to 1.18 (backwards compatible)
v2.0.2:
- fix entities being invisible on some mobile devices
- tweak cape animation slightly
v2.0.1:
- fix food eating particles being too obtrusive in 1st person
- fix projectile break particles having no velocity and looking too big
v2.0.0:
Completely rewrote the pack from scratch
- fixed/remade all attachable animations in 1st in 3rd person
- fixed the sprint jump animation bug
- made the player head rotation look more like java
- show armor enchantment glint again
- semi-fix leather armor showing white (now shows brown except for in vanilla 1.16.0-40 worlds, I can't improve this)
- made smoother player attack rotations
- better swimming animations
- revamp damage particles, make them look more like Java
- fix slight delay when damage particles emit
- tweak eating particles
- fixed java fire model showing when player died
- add less pixelated enchantment glint for non-render dragon devices
- punch-eating animation has been removed due to inconsistencies on servers, and I also didn't like it
- increased food eating particles, improved their appearance
- many more small QOL fixes
- reduce pack size
- add new subpack configurations
- support version 1.16.0-1.18.x (in the form of 3 different packs for specific versions)
Installation
Download the file below
creator: ambient
Downloads
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