Description:
Magnificent Biomes expands the number of biomes in Minecraft Bedrock. Along with this, the addon adds new mobs, structures, trees, blocks and much more.
Twitter:
https://twitter.com/_marcjones_
Screenshots:
Cherry Blossom Grove
Shrubland
Temperate Rainforest
Temperate Rainforest Hills
Outback
Pumpkin Patch
Changelogs
SpoilerBeta 3v1.16.2-1.0.7.49
Changes:
Decorations:
- removed Sitting/Lying skeletonsBlocks:
- added Bamboo blockMobs:
- Slimes no longer spawn in ShrublandRecipes:
- added recipe for amber block
- added recipe for amber from the amber block
- added recipe for bamboo block
- added recipe for bamboo from bamboo blockTechnical:
- renamed <sequoia_tree> component to <huge_spruce_tree>Bug fixes:
Biomes:
- fixed tallgrass in the <dense_forest> biome
- <jungle_edge> biome now matches <jungle> biomeWorld Generation:
- amber now generated less oftenGraphic arts:
- <desert_hills> biome did not have colored fog
- <savanna_plateau_mutated> biome did not have colored fog
- <mesa_plateau_stone_mutated> biome did not have colored fogBlocks:
- Amber block can no longer burn
- Amber ore can no longer burnMobs:
- fixed loot from the frogTechnical fixes:
- fixed the component error "magnificentbiomes:spruce_bush_feature"SpoilerBeta 2v1.16.1-1.0.7.31
This beta carefully adds some features. Most of them are still in development and have not been added to this beta.
Changes:
Biomes:
- new method of world generation (climate blending; experimental)
Mobs:
- added Frog
Decorations:
- added Lying/Sitting skeletons (experimental; Is it needed in Magnificent Biomes? Leave feedback!)
Blocks:
- added Ash block
- added Amber block
- added Amber ore
Items:
- added Amber
- added Frog leg
- added Cooked frog leg
Potions:
- poison potion from a frog’s leg
Tweaks:
- kelps are now generated more common
- updated ash particles textures
- updated Snail texture
Technical:
- texture packs creators can now draw textures for Magnificent Biomes (texture files are now pinned)
- subbiomes now use the <overworld_generation> dimension tag instead of <overworld>
- added feature tag <ore_amber>
- added climate tags: cold, frozen, dry, hot, temperate, wet
- added biome size tags: tiny, small, medium, large
- components renames*Components renames:
- tallgrass --> feature: grass_normal
- forest_tall_grass --> grass_taiga
- oak_bush --> bush_oak
- spruce_bush --> bush_spruce
- acacia_bush --> bush_acacia
- ore_emerald_overworld --> ore_emeraldThe following renames can cause problems if you used these blocks in your worlds.
- magnificentbiomes:pink_cherry_blossoms --> magnificentbiomes:pink_cherry_leaves
- magnificentbiomes:white_cherry_blossoms --> magnificentbiomes:white_cherry_leaves
Bug fixes:
Mobs:
- fixed bug when fox is white by default
- fixed bug when rabbits are white by default
- fixed a bug when butterflies spawned in the water, which caused crashes- bees didn’t spawn
World Generation:
- fixed bug when cold shores were generated instead of default shores
- fixed rarity of taiga
- fixed: Alps generation caused crashes
- fixed: Cherry Blossom Grove generation caused crashes
- fixed: Temperate rainforest generation caused crashes
- fixed: mutated birch forest was not generated
- fixed flower generation in shrubland
- fixed savannah surface
Blocks:
- fixed friction of custom blocks
Graphics:
- fixed incorrect display of water transparency on mobile devices
- fixed display of the grass block (dark top/snow on the sides)
- fixed incorrect display of the color of white cherry leaves on the map
- fixed incorrect frog animationSpoilerBeta 1v1.16.1-1.0.7.2
- fixed compatibility with shaders
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