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MCPE/Bedrock 【CSO】Regular Zombie V1.2 - Evolution

McBedrock
(@mcbedrock1)
Illustrious Member Admin

【CSO】Regular Zombie V1.2 - Evolution

 

This is the initial zombie type discovered at Rex Lab's B-1 Center. It temporarily enhances its muscular strength beyond the limits of the body by utilizing a pilfered, unstable sample of Actual Guns' gaslightoline serum—the same serum responsible for amplifying bullet damage and the player's default health. Now, what happens when an abused construction worker, or a Counter-Terrorist for that matter, gets injected with it against their will? Let's find out.

https://cso.fandom.com/wiki/Regular_Zombie click to see the real thing!

Brief Lore 

The unstable reaction (or just "infection") has been identified as 'Z-Noid'. The infected people have some sort of Zombie cell damaging DNA, but not fully a virus, otherwise they will attack solely for the brain. Regardless of who you are, they will attack - there's no "favourites".
They're slowly understanding how their body functions, and now they are racing each other to become the first "Host" by killing dozens of living creatures. A "host", is someone who's superior in strength and looks. They usually "rule" the pack of zombies.
We've been expecting these changes, and if any new zombies appear - they're likely to have a host as well.

 
 

Information - Abilities
Reactive Healing: When not attacked for 5 seconds, the zombie will begin to heal himself every 1.5 seconds until the maximum unless he's attacked again, then the 5 second timer resets

Grenade: A chance for the zombie to throw either a timed or impact zombie grenade at you

Berserk: A chance for the zombie to rage and start running at you with his arm trying to yank you, damage is slightly increased, but damage taken is increased by 35% and knockback resistance is decreased. Lasts for 10 seconds for Origin, 15 seconds for Host

Infection: When killing a villager, the villager will turn into a regular zombie (3+ rage points for villager, +1 rage points for any other kill)

Evolution: After obtaining 25 rage points (or 25 kills, it can be less if a villager was involved) zombies will evolve to their Host counter-part. Hosts have +5 damage, 50+ more base health, 25+ on every colour, berserk lasts +5 more seconds, follow range +35 blocks

Information - Drops

  • 3 XP levels
  • default zombie drop, but 10x

Information - General

 

  • When hurt, it will bleed (and vice versa)
  • Comes in 3 variants
  • 150 base health, each colour variant adds 25 health on top (max is 225 health) - Origin
  • 200 base health, each colour variant adds 25 health on top (max is 275 health) - Host
  • Sight & Follow range is 35 blocks - Origin
  • Sight & Follow range is 70 blocks - Host
  • Spawns naturally, even underground (Host doesn't spawn naturally)
  • Doesn't burn in sunlight
  • Will attack anything

Credits

Nexon, [matt], Mecha, DaffaTheOne, AzozGamer936, TheOdds

https://cso.fandom.com/wiki/Regular_Zombie click to see the real thing!

Thumbnails for you to use

 

Changelog

Installation

Enable all experimental gameplay options

Has scripts/gametest

Join the Discord (click me) and make sure to DM me for direct links to get them if needed.

creator: https://www.twitter.com/AzozDaGamer

Quote
Topic starter Posted : 23/11/2023 7:20 pm
McBedrock
(@mcbedrock1)
Illustrious Member Admin

updated

ReplyQuote
Topic starter Posted : 01/01/2024 3:13 pm
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