Apocalypse Addon (+More Realistic Minecraft)
This Addon adds a few new thinks to your world, which make it harder to survive, but also a bit more realistic.
The idea is it, that there was a nuclear catastrophe a now the most of all other people are zombies and you are one of the last survivors.
(You can play this addon in multiplayer)
How to install
First of all add the function to your world.
Then type in your ingame chat/function install
You will get a structure block and the same short following instruction (and it makes some other settings for the functions, so it`s necessary to run it one time at the beginning):
1. place the structure block
2. turn it intoLoad
3. type inengine
4. click onLoad
This will load a little structure and the Addon will automatically start and run.
What is added
- at the beginning you get some start equipment
- temperature and thirst
(used from these creators, but improved:Temperature Thirst)
>if thirst is too low you get negative effects (and no positive effects anymore when filled), so it has to be refilled from time to time by standing in any water block or a cauldron with waterin a desert or in the nether you have to quench your thirst more often
>if temperature is too high or too low you also get negative effects
temperature goes high:
torch
campfire
lantern
lit furnace
lit blast furnace
lit smoker
sand/red sand
magma stone
lava/flowing lava
fire
blocks in the nether (netherrack, soul sand, soul soil, blackstone, …)
soul campfire
soul lantern
soul torch
soul firetemperature goes low:
snow/snow layer
ice/packed ice/ blue ice
at night
in caves
while a blizzard (blizzard see below) only V1temperature goes to optimum:
water/flowing water
cauldron with water
in a registered house (registered houses see below) - radioactive rain
Sometimes there is radioactive rain which gives you some positive and some negative effects, but you are safe in caves, in the nether, in the end, in deserts and in a registered house. - blizzard only V1
They only appear if you are in a snowy terrain for a longer time, but then they can spread out in every other biome.
They lower your temperature drastically and you are only safe in caves, under water, in the nether, in the end and in a registered house. - fog only V1
Every morning there is a possibility that fog appears (can`t appear in the end, in the nether, in deserts, in caves, under water and in registered houses).
Fog isn`t as dangerous as blizzards, because he has no effect on your temperature or anything else, but he also restricts your view. - hunger
every morning you get hunger for a few seconds - zombies
>all villager are now zombie villager
>all zombies, zombie villager, husks and drowned are faster, more powerfull and can`t burn
>If you sleep too late at night, at the same night or at the next day there appears a zombie villager/husk/drowned (depends on the biome you are) horde near you with at least on leader. After you killed the leader you get some positive effects. - pillager
Pillager represent survivor, which attack other survivor (the player) when they meet them. Because of this there sometimes appears a pillager horde near you (they also have a leader). - pigs and piglins only V2
all pigs and piglins are transformed into zombiefied piglins - hoglins only V2
all hoglins are transformed into zoglins - horses only V2
all horses are transformed into zombie horses - virus
Because of the nuclear catastrophe there is a new virus, which spreads out from time to time. It is transferable through the air in a specific radius from zombies, zombie villagers, husks, drowneds, chickens, cows, sheeps and pigs to the player and can kill the player (only if you can`t heal enough). To avoid the virus, keep enough distance to the transmitters or kill them. - houses
There are a few buildings registered as houses. In this houses you are safe from temperature, (fog, blizzards,) radioactive rain and mobs.
For this houses I partly used my ownTravel Base Function Pack.
I used Version 3 and added the normal simple tent, the caravan, the desert tent, the garden hut, the igloo, the jungle tent and the modern tent to this function.
Attention:don`t run both functions (travel base and apocalypse) in one world at the same time. This could crash one of them. The reference to the travel base function pack is only in this text, to show you how to activate/spawn these houses. - ghost lights only V2
>Ghost Lights are new mobs. which have no real significance, they were just an idea and i think they are really cool. They look a bit like vexes, but have no sword, some particles, a bit other texture, can`t fly through blocks and make some mysterious noises (they sound like ghasts, blazes, vexes, phantoms, soul particles or a nether portal).
>can spawn in forests, mushroom biomes, savannas, swamps, plains and in the nether (except in basalt deltas).
>attack damage: 1, health: 10
>in a radius of 10 blocks they cause a player slowness, wither, weakness, mining fatigue and lower the temperature - fireflies
Here you need an extra addon calledFirefly Addon.
It isn´t really necessary but you can add this addon also to your world.
So you would have a completely new mob and I also added some effects you get when you are near to such a firefly. - death counter only V2
you can turn it on/off at the structure you have to load at the beginning
or type in your chat/scoreboard objectives setdisplay sidebar death_counter (on)
or/scoreboard objectives setdisplay sidebar (off)
Please write a comment if you think something doesn`t work or if you have an idea what I could add to this function (for example some nice extensions to other mobs).
I hope you enjoy playing this function. 🙂
- fixed bug that you can`t use cauldron in the nether
- adjusted thirst and temperature (time for decreasing/increasing)
- added vindicator in pillager raids
- added death counter
- added ghost light
- pigs > zombiefied piglins
piglins > zombiefied piglins
hoglin > zoglin
horses > zombie horses
creator: MCPE_Map_Maker