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Blurry's Java PvP
An accurate, faithful recreation of Java 1.9 combat in Minecraft Bedrock including timed hits, a cooldown bar, sweeping edge, knockback hit, saturation, and even an offhand swap. Made by JCD Team
Attack Indicator
![](https://api.mcpedl.com/storage/submissions/225920/images/blurrys-java-pvp_16.gif)
The attack indicator is a visual cooldown timer for attacks. After each swing, the indicator refills, and only when it's fully charged will your next attack deal the most damage.
Weapon Cooldown Times:
- Sword: 0.6 seconds
- Axe (Wood, Stone): 1.25 seconds
- Axe (Gold, Diamond, Netherite): 1 second
- Axe (Iron): 1.1 seconds
Sweeping Edge
![](https://api.mcpedl.com/storage/submissions/225920/images/blurrys-java-pvp_17.gif)
While a sword has full cooldown, players can hit multiple enemies in a wide arc and deal extra damage.
Critical Hit
![](https://api.mcpedl.com/storage/submissions/225920/images/blurrys-java-pvp_18.gif)
Hitting a player while falling will land a critical hit. This does 150% the damage a normal hit would.
Sprint Hit
![](https://api.mcpedl.com/storage/submissions/225920/images/blurrys-java-pvp_12.gif)
When a player sprints while on the ground, they can land a sprint hit. Landing a sprint hit deals extra knockback to the player.
- Knocks the player 3.5 blocks back
Additional Features
Saturation
![](https://api.mcpedl.com/storage/submissions/225920/images/blurrys-java-pvp_13.gif)
In Bedrock, saturation is less impactful, and health regeneration is slower than Java. This feature changes saturation to where, like Java can regenerate health fast after eating.
Java Golden Apples
![](https://api.mcpedl.com/storage/submissions/225920/images/blurrys-java-pvp_14.gif)
Eating multiple golden apples no longer stacks the amount of absorption hearts. This is to balance with the saturation.
Offhand Swap
![](https://api.mcpedl.com/storage/submissions/225920/images/blurrys-java-pvp_15.gif)
Just like Java, you can swap certain items into your offhand by right clicking (LT/L2 on console). The items that can be swapped are:
- Shields
- Totems
- Arrows
Changelog
- Fixed no attack animation appearing
- Updated cooldown bar
- Fixed critical hit sound
creator: JCD Team
Topic starter Posted : 28/08/2024 3:09 pm
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