Crossbow Skeletons and Bow Pillagers (v1.0.1)
Have you ever thought about how Skeletons use crossbows, Pillagers use bows, and Piglins use bows? If one day, Some Skeletons start to use Crossbows as weapons, some Pillagers start to use Bows as weapons, and some Piglins start to use Bows as weapons, what will happen to the game content? Let us see!
How does it work?
Although Bows and Crossbows are used in similar ways, what happens if the Mob that originally used the Bow starts to use the Crossbow and the Mob that originally used the Crossbow starts to use the Bow?
These are results that I recently tested in Minecraft: Java Edition:
- Used the command /summon minecraft:skeleton ~ ~ ~ {HandItems:[{id:"minecraft:crossbow",Count:1b},{}]} or /replaceitem entity @e[type=minecraft:skeleton] weapon.mainhand minecraft:crossbow to test whether Skeletons can attacks using crossbows. The result was that they would only use melee attacks. It also happened on Strays.
![](https://my.mcpedl.com/storage/addons/2772/images/crossbow-skeletons-and-bow-pillagers-100-for-minecraft-113_2.png)
- Used the command /summon minecraft:pillager ~ ~ ~ {HandItems:[{id:"minecraft:bow",Count:1b},{}]} or /replaceitem entity @e[type=minecraft:pillager] weapon.mainhand minecraft:bow to test whether Pillagers can attacks using bows. The result was that they would not be able to attack.
![](https://my.mcpedl.com/storage/addons/2772/images/crossbow-skeletons-and-bow-pillagers-100-for-minecraft-113_3.png)
- Used the command /summon minecraft:illusioner ~ ~ ~ {HandItems:[{id:"minecraft:crossbow",Count:1b},{}]} or /replaceitem entity @e[type=minecraft:illusioner] weapon.mainhand minecraft:crossbow to test whether Illusioners can attacks using crossbows. The result was that they would not be able to attack, but they were still able to casting spells (blinding its opponent or summoning duplicates and making himself invisible).
![](https://my.mcpedl.com/storage/addons/2772/images/crossbow-skeletons-and-bow-pillagers-100-for-minecraft-113_4.png)
- Used the command /summon minecraft:piglin ~ ~ ~ {HandItems:[{id:"minecraft:bow",Count:1b},{}]} or /replaceitem entity @e[type=minecraft:piglin] weapon.mainhand minecraft:bow to test whether Piglins can attacks using bows. The result was that they would only use melee attacks, like Skeletons and Strays.
![](https://my.mcpedl.com/storage/addons/2772/images/crossbow-skeletons-and-bow-pillagers-100-for-minecraft-113_5.png)
What? Aren't Bows and Crossbows used in similar ways? Why don't they know how to use? Is this because they are not "smart" enough, they don't know how to use?
To make them "smarter" in Java Edition, you'll need to create a mod. To create mods, you need knowledge of programming languages. However, it is easy to make them "smarter" in Bedrock Edition because you just need to create a behavior pack.
Skeletons and Strays will have a 25% chance to hold a Crossbow when spawning.
Pillagers, as well as Piglins with a ranged weapon will have a 25% chance to hold a Bow when spawning.
![](https://my.mcpedl.com/storage/addons/2772/images/crossbow-skeletons-and-bow-pillagers-100-for-minecraft-113_6.png)
Because Illusioner is exclusive in Minecraft: Java Edition, we cannot make it implemented in Minecraft: Bedrock Edition.
Things to Know
Due to some technical limitations, you need to know this:
- Pillagers and Piglins will not raise their hands when they are shooting arrows using the Bow.
Share This Add-on!
Welcome to share this add-on to some Minecraft communities! It is recommended to use the link on this site so that players can enjoy the latest version of the content.
Feedback
If you find a bug or want to make a feature request, welcome to join my Discord server. You can also report bugs or make feature requests in the comments section below.
Discord
Click HERE to join my Discord server!
- The add-on has been redesigned to match the current version.
- The minimum version required now is 1.17. There may be unexpected results if you are using it in an older version.
- The UUID of the add-on is re-assigned so that you do not need to delete the old add-on before installing the new one.
Installation
- Download this Add-on with the link below.
- Load it into your Minecraft.
- Create a world and load it through the "Behavior Packs" tab. (It is recommended that you load it into a new world)
- Start the world and enjoy! (You don't need to enable Experimental Gameplay)
creator: https://www.youtube.com/channel/UChW4KBSwofyXZWi7C5vU1JA
updated