Deep Ocean Monster and Hovering Inferno
This addon is divided into two addons. The main addon and the extra one.
The main addon adds the three lost mobs from the mob vote in 2017. It adds the "Monster of the Ocean Depths", "Hovering Inferno" and the "Great Hunger". One of them are cut in Minecraft Dungeons.
The extra one adds variants of the mobs, except for the great hunger.
The main addon brings the following:
Entities

Wildfire
Wildfire is a type of blaze with four shields. It attacks the player by shooting fireballs and will use shockwave attacks when hit. It can also use its shields and it will be immune to melee and ranged attacks for a few seconds. It has a 2.5% chance to drop its helmet. Looting enchantment can increase the chances. It also drops 1-5 blaze rods and 1-4 blaze powders.
It always spawns with a group of blazes in crimson forests, basalt deltas, nether wastes and sometimes in lava oceans. After spawning, a delay of 10-11 minutes is set before another spawn attempt was made. Next spawns have 20% chance to succeed. They despawn after two in-game days.
It also spawns rarely in fortresses.

Barnacle
The barnacle is an ocean monster that can capture the player and drags them down (they pull entities down now, quickly) to the bottom of the ocean. Damages their targets while they are pulled down. They attack players, villagers, illagers and witches. They spawn in deep oceans. Drops ink sacs when killed.


Great Hunger (named Swill in the addon)
A large mob that spawns in caves, except lush caves. It buries itself in the ground, depending on the blocks. Has the same spawn delay the wildfire has.
Does not camouflage and have no enchanting powers, for now.
Items

Wildfire Helmet
Has the same protection and durability of a netherite helmet. Can be repaired by netherite ingots. Can only be enchanted with unbreaking, mending and the two curses.
It provides the player 10 seconds of fire resistance. The effect will only start to count down when the player is in lava.
Extras

Living Phantom (named Dractmare in the addon)
The living version of the phantom. Curing a phantom with weakness status effect and golden apples will transform it to this (just like zombie villagers). It attacks sheeps. Can be tamed with raw muttons.

Soul Blaze Patrol
A soul fire variant of blazes and wildfires. They spawn in soul sand valleys. Similar spawning mechanic with their regular counterparts but they do not spawn in fortresses. Souls are leaking from their bodies.

Glowing Barnacle
It spawns in underground waters.

Embers
Blazes with swords instead of shields or rods. Regular variant spawns rarely only in fortresses. Soul variant may spawn with the blaze patrols in soul sand valleys.
Miscellaneous Information
Alternate models and textures
Each resource pack has a subpack (setting) that contains alternate textures and/or models of some mobs. The setting can be seen from the gear icon when these resource packs are enabled.


Experimental Gameplay
These addons require some options to be toggled in order to work. Atleast:
Vanilla Experiments
Holiday Creator Features
Additional Modding Capabilities
Upcoming Creator Features
Experimental Molang Features
Known Issues
Great hunger still shows a shadow even when buried
Dractmares don't follow their owners and does not teleport to their owners when they are away
Barnacles catching mobs may cause lag to some devices (lag ends if the target is pulled down)
Great hunger may not work sometimes
Credits
Axelpvz2030
TaxingHawk/QwertyLilley
Disclaimer
Some textures are just recolored/edited textures from the game (just like many addons). We do not claim them as our own.
Important Notes
These addons did not use/edit the player behaviour file "player.json"
- Wildfire no longer spawns with blazes when using its spawn egg
- Wildfire knockback strength was decreased from 10 to 6. Knockback damage was increased from 10 to 12
- Cleaned the wildfire model
- Slight change in the wildfire texture
- Slight changes in the wildfire animations
- Wildfires should spawn in the nether now, also changed its spawn mechanic to be like pillager patrols
- Increased the number of blaze rods and powder dropped from wildfire
- Barnacle name was changed from "Propeller" to "Barnacle"
- Actually pulls down entities now rather than simply sinking down with them
- No longer uses /ride command
- Improved its swimming animation
- Slight changes in the barnacle texture
- Should spawn in deep oceans now
The additions don't need to be mentioned here.
Installation
Make sure to delete the old versions. Some files were removed and renamed. Not deleting the old versions may cause the new ones to not work as intended
creator: QwertyLilley
updated