Definitive Experience Bank
[Without Player.json] A new "Workbench", an Experience Bank that will allow you "Experience Books" to be able to store and manage your levels in your world alone or with your friends in an incredible Vanilla Style!
With little content compared to other Add-on themes, in Minecraft Bedrock the experience management has always felt like something that we just have to search for and “be careful not to lose it”. Well, there is no way to handle this in a comfortable and balanced way that fits with the style of the game, or should I say, there was. Since this is the motive and reason of this Add-on.

DEFINITIVE EXPERIENCE BANK
An Add-on that implements good level management as if it were an “expansion” of the Vanilla game, allowing you to play better with everything that surrounds your game “experience” in your world alone, or with your friends . Being compatible with any other existing Add-on!
Rules to establish the Add-on

Mojang uses certain "rules" when adding content to minecraft for a few updates, I think it's good because it allows you to draw a kind of "line" about what can and cannot be without breaking the aesthetics or balance of the game (Although it is not uncommon for them to tend to break these rules from time to time for the benefit of what they want to execute), so I have taken several of these rules at the time of creating this Add-on, some of the rules are applied universally, others for more specific things (items, mobs, etc), these can be mechanical and/or aesthetic. When some of my content comes to have something to do with this, I will stand it out.
EXPERIENCE BANK
The "core" of the Add-on is the Experience Bank, because from this we can craft the books that will allow us to store our levels.

3D Model with an isometric angle:
This one has a 3D model with different textures to give a better atmosphere about what surrounds the scope of the levels and the fact that it works to forge books with "magic" (from which its shine comes, the true source of this is the lapis-lazuli) that fulfill the function of store... magic.
This will work as a "workbench", it is a block with the ability to light up and has a size of 14x14 (A standard block of the game has a size of 16x16). Also the table can be "mined" like a standard crafting table.
The Bank can be founded in the "Items" section in Creative Mode.
Being able to manipulate the levels of the game once you are too far along in the game does not make as much sense and need, even less so if you are playing in singleplayer. So I have decided to make all crafting "simple" to create taking into account the enchantment table and other materials.
Experience Bank Craft:

A Craft based on the Vanilla game crafts, taking into consideration the materials shown in the texture of the experience bank.
Experience Bank UI:
The Experience Bank has a custom UI to give it an own identity apart from the design and modeling shown above.
standing out a book silhouette where all the books to create/improve will be centered, along with another detail, the experience potion.

EXPERIENCE BOOKS
From a book, the Experience Book can be crafted, this can be expanded up to 2 more times, having a total of 3 books which will be shown below.
One of Mojang's rules when implementing new items is don't repeat designs and/or keep them only changing the color, so each book has a different design to be differentiated at a glance, also changing its name and not only its ability to store levels displayed along with the name. With this, I have changed the color of the leather a bit to give these even more identity, and in my opinion, it looks better (this is something that is repeated with the common book and the book in which you can write in the Vanilla Game).
Experience Book (0/3 Experience Levels):

This is the first book, to be able to store or retrieve levels from it, you need to press and hold the button that performs the right click function on the platform you are on, or keep the screen pressed in case you play on mobile.
IMPORTANT
- To be able to store the levels in the experience levels you need to have the number of levels indicated in the book (3 levels in this case), in case you try to store levels and you do not have enough, the camera will shake.
Experience Book Craft:

Great Experience Book (0/9 Experience Levels):

This is the second book, to be able to store or retrieve levels from it, you need to press and hold the button that performs the right click function on the platform you are on or keep the screen pressed in case you play on mobile.
IMPORTANT
- To be able to store the levels in the experience levels you need to have the number of levels indicated in the book (9 levels in this case), in case you try to store levels and you do not have enough, the camera will shake.
Great Experience Book Craft:

Master Experience Book (0/30 Experience Levels):

This is the third book, to be able to store or retrieve levels from it, you need to press and hold the button that performs the right click function on the platform you are on or keep the screen pressed in case you play on mobile.
IMPORTANT
- To be able to store the levels in the experience levels you need to have the number of levels indicated in the book (30 levels in this case), in case you try to store levels and you do not have enough, the camera will shake.
Master Experience Book Craft:

Things that you need to know to use the Books:
In some cases it is likely that the books, regardless of which one is used, take time to do the effect of storing or removing the experience if it is the first time this is done in the game, it is completely normal, once done for the first time the books will work just fine.
Once these books have stored Levels, the term "charged" will be added to their name and these will look "foiled" (the luminous texture seen on tools when they are enchanted).
The Experience Books can be founded in the "Equipment" section in creative mode.
Particles:
When the books are used, particles appear around the player in allusion to the use that is given to the experience levels, these will have one size or another depending on the number of levels that are used.
If levels are stored, the particles will be red, next to this, the reverse sound of "Level Up" will be played.
If the levels are extracted, the particles will be green, next to this, the sound of "Level Up" will be played.
Experience Book:

Great Experience Book:

Master Experience Book:

I integrated functions to the Add-on in order to access items faster and more comfortably from commands, thinking more about multiplayer use or for a specific type of map.
This functions are:
"Charged_Books": Give the 3 Experience Books Charged.
"Experience_books": Give the 3 Experience Books.
"All_Experience_Books": Give all the Experience Books (Those that are charged and those that aren't).
"All_Experience_Items": Give all the Items of the Add-on.
Definitive Experience Bank Add-on
By Vadcon09

To report bugs or suggest any thing, contact me to any social media
mail: [email protected]
twitter: @VadconG
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