Dungeons Content Add-on
Have you even wanted to play Minecraft Dungeons from a new perspective? Feel the boss fights and the dungeon exploration through the eyes of your own avatar? Well, it's your lucky day, since I present you, the Dungeons Content Add-on. This Minecraft Dungeons Add-on for Minecraft Bedrock Edition aims to recreate all the content from Minecraft Dungeons in the most accurate way possible for you own personal enjoyment, adding enemies, bosses, weapons, blocks and more from the original game.
This addon took me 3 years to make, and im so proud of it!
After 3 years, im finnally ready to officially upload the addon
NOTE: THIS ADDON DOES NOT WORK ON REALMS AND 3rd party server (Aternos and other sites..)
This addon tries to add ALL dungeons exclusive content from Minecraft Dungeons it self!
If you never played minecraft dungeons, you should probably check the wiki to view how content is meant to work (mobs/gear/ambushes etc..) https://minecraft.wiki/w/Minecraft_Dungeons
The addon currently only features 1 new dungeons and its not 100% compatible for survival experience, more dungeons will be added soon, and it will compatible for survival experience!
Many artifacts wont work if you dont have hostile mobs nearby.
This addon also includes all capes from Minecraft Dungeons, to wear capes you need to hold your finger on the screen with the cape item in your hand, and on windows you need to right click with your mouse, once the cape is worn, a sound will be played, if your cape doesn't display on your skin, you need to remove your cape from the character creator
============================================
Soul Bar
This addon adds a new bar to your hotbar, the "Soul Bar", this bar is used to collect souls to activate some specific artifacts.
To find out which artifacts require souls to get activated, you can see it by the item's name.
The artifacts who require souls have a soul icon displaying on their names.
Please if you didnt played minecraft dungeons and you have no idea how the soulbar is used, please visit the wiki.
https://minecraft.wiki/w/Dungeons:Soul
The purple bar is the Experience bar, it got updated to match minecraft dungeons
============================================
People Who Helped the Addon:
Tominecraft
Slash Bro (MDE studios)
Pakill26
Ackeleven7
Bonbonetto
Lobo_mestre
Dummy24
Tony Starks
Frye
Wuming
Andel
Stickmandrip69
Audifonos
Yash Sharma
SansTheFellator
Centipede
THE PHURKO
NW - NetherWarrior - Enri
Quentin
BlueLight
NamelessKing
Carlos 33
Ryle crafter
Fukuda
CubeCat - Dungeons Master
McFella
Schwerty
Azzy
Andrejulien
ColectorAlan - Alan The Collector
JD金锭
Frosty
Monon Bun
Tema4102 - дух ветра
Oakar258
Seawhite
====================================================
WARNINGS
Warning 1
A Potential Crash on Low Device phones/tablets may happen, don't report me crashes, there is no way for me to fix them, sorry, you need a good mobile device, tablet, or a pc
Warning 2
This Add-on only works on Full releases of Minecraft, i strongly suggest to avoid betas/previews it might break the addon
Warning 3
This Add-on only works in 1.21.20+ old versions might break the addon
====================================================
Addons/mods which helped the addon development:
IcyFun Dungeons Addon (no longer public)
Dungeons Content Mod (By MDE studios)
Rumaaji Addon by Rumaaji
Expansions by sekretboi (Its ok Bryce)
MCD armor addon by Tony starks
Minecraft Dungeons Replicas By Ilosemypotato (no longer public)
======================================
The Textures & sounds are copyright by Mojang, avoid claiming the assets.
Void Block and Void flame textures are made by me!
Do not republish this addon on any other sites!
This is my 3 year old work, so please dont repost this addon anywhere
===========================================
Generation Bundle Pack
This behavior pack adds structure/world/biome generation to the Dungeons Content Add-On!
The Dungeons Content Add-on is required to make this bundle work correctly!
==========================================
Music Bundle Pack
This pack contains Music tracks that can be used by map makers, and also to enjoy with the addon it self, when a boss is summoned with the "boss" event, the mob will automatically play its music track (loop).
When the mob is defeated, the music will stop
Ambiental music is played by default depending on your current gamemode Survival/Creative and your current biome where you are
==========================================
Want to follow the addon's progress?
you can join my Discord server!
https://discord.com/invite/kfZZ2WC3rM
Here, take a look at some of the add-on's content!
This add-on has over 700+ blocks from Minecraft Dungeons, some of them can be found naturally generating, and some others are only for creative, Expand your creativity
Here some blocks from the addon






CreepyCrypt
An abbandoned crypt underground, only the bravest heros dare to step inside it!

More structures will be added soon!
This Add-on contains all Armors, Weapons and Artifacts from Minecraft Dungeons, some armors and weapons have unique abilities




This Add-on adds ALL the mobs from Minecraft Dungeons, each mob has its own unique animations and abilities to match the original game, it will be a challange to take them down!
Merchants/Npcs

Hostile Mobs and Bosses






This addon adds some achievements, with java edition's toast style
Frequently asked Questions about the Add-on's content:
To awake squall golems you need "Resonance Crystal"
You need to interact on the Resonance Crystal so it Activates, and will activate the nearby Squall Golems too


To deactivate squall golems, you need to break the block that activated them
To get gear in survival is really simple, you can find loot chests in dungeons, Piggy Banks, and Villager merchants
Villagers and Piglin merchants can trade with you

How to find these villagers in survival?
During night time you can find Zombified versions of these, once you find them, you need to cure them, just like normal zombie villagers

Mystery Merchant
This villager sells you "Loot Boxes' that can drop random gear based on the icon displayed on their texture

Blacksmith
This villager unlike the other villagers, "Barters" instead of trading, you need to interact with an emerald in your hand so you can barter with him.
When the Blacksmith is done "looking" at the emerald, he will drop you a random piece of gear


To remove a gate/door you need to interact on the gate/door's shadow with the item that you used to place it

To open gate/doors you must use Key golem items or buttons
Gates have their unique button
THIS ADDON REQUIRES BETA API EXPERIMENTAL TOGGLE
As of the removal of the holiday creator toggle, the addon now requires scripting.
CHANGES
-baby glow squids should now be able to sink underwater and swim
-tweaked weapons damage
-tweaked zombie, skeleton, armored zombies HP and damage (suggestion by Collecto Alan)
-mage (arcade) now has 5 hp (suggestion by Collector Alan )
-updated falling ice chunk particles
-illusioner clones now should have "baby" pitched idle sounds
-teaked golden chiseled blocks crafting recipes
-updated witch potion impact particles
-updated fungus thrower's projectile impact particles
-updated fungus thrower's projectile size
-Necromancy Staff name is now located in the language files (which means that its now properly translated)
-all hostile mobs can now sink underwater (i might have forgot some of them.. but most of them now sink)
-updated effect icons, Thx JD!
-all hostile mobs no longer drown underwater
-spider mcd now has perfect positioned heart particles when triggered by Love Medallion
-updated Mage (Arcade) arms texture to match mcd arcade, Thanks CollectorAlan!
-updated Mage arcade spawn particles
-updated mcd spider idle animation
-Mob spawners no longer spawn in light level of 15
-increased Ice Wand's cooldown from 7 seconds to 15, to match mcd
-geomancer and armored zombie now enter "stunned" mode when shockpowder is activated (stunning behavior testing for all mobs)
-updated the credits.txt it now contains @Seawhite🎀 's name in it
-updated all mobs code to support 1.21.20+ (1.21.40 too)
-updated nimble turtle armor model, now uses official texture
-updated totem of regeneration arms upper texture
-updated totem of regeneration head model
-totem of casting when activated now has particles like in mcd
-updated the totem of casting's model/texture to match mcd
-updated totem of casting's activation time
-totem of soul protection no longer falls when time runs out
-tweaked the mobs health/damage to be less overpowered
-With Seawhite's help the Totem of Casting can now reset your artifacts cooldowns when used, just like in mcd! You need to stay 3 seconds inside the totem of casting's aura
-all weapons swing/hit sounds no longer require holiday creator toggle
-all armors equip sounds no longer require holiday creator toggle
-pure diamond sword and pure diamond pickaxe now use official textures
-royal guard's attack speed has been changed to match mcd
-decreased Endersent HP to 1000 and Eyesents to 1250
-debug stick can no longer be stacked to 64, but to 1 instead
-weapons with built-in critical hit now does 1.5x damage directly (can stack with vanilla crits)
-health potion now heals 75% of your max health instead of healing fixed value of 16
-resolute tempest knife now deals more damage against mobs or players depending on how much health they've already lost (bonus damage up to 0-50%)
-spine chill spear now has a chance to hit twice upon attack (just like in mcd)
-artifacts that summon allies can now be summoned only one at a time to prevent spamming (the cooldown does not start or cannot be reset until the pet naturally despawns or dies)
-capes no longer require holiday creator toggle to be used
-mcd leaves no longer require holiday creator toggle to work
-heartstealer now heals player for 5% of defeated mob's max health upon kill
-updated the model of the raid reward chest to match mcd
-added a chat message when entering a new world for the first time
-updated the Titles that appear when creating a world for the first time
-updated raid reward chest's idle animation to match mcd
-reduced gaulets damage to 3
-reduced soulfists/maulers damage from 10 to 8
-illager should no longer spawn in daylight
-zombies (dungeons ones) will now burn in daylight
-zombies (dungeons ones) will now convert to frozen zombies when inside powder snow blocks, and will convert to drowned (zombies if they are husks) when underwater
-zombie mcd can now convert to frozen zombies if inside powder snow
-reduced the spawn number of illagers
-unlit brazier can now be lit with a flint and steel
-layer blocks now use 1 texture instead of 7 variants
-Explosive Fungus (the ones which explode when you step on them) now use the official texture
-oak planks walls now have the vanilla texture to match mcd
-dirt fence now makes dirt sounds instead if stone sounds
-squids and glow squids now give blindness when hit by players
-updated squid ink particles to match mcd
-updated the setting toggle texture to match mcd
-mcd doors can now be triggered with redstone
-wintershroom now produces grass sounds instead of stone
-moss slabs can now be placed like vanilla slabs and can be in double form
- Updated the witch to be more accurate to minecraft dungeons
- The drink animation will no longer loop while drinking the potion
- The witch now heals all her hp when drinking
- The witch must wait 15 seconds between each heal
- Nerfed the witch's hp from 40 to 32
- The witch will only heal when at 25% of her max hp (8hp)
-vanilla mobs are no longer sunlight burning resistant (they burn again)
-zombie villager merchants now burn in daylight
-the unending's spawn egg item now has en enchanted glint to be easy to find in the creative inventory (because it shares the exact same texture as the blazed spawner item)
- Updated Redstone Monstrosity's Spit Animation
-updated small end table (fallen) bottom texture
-updated the chinese translations, thanks @JD !
ADDITIONS
-the player will now recieve 1 health potion when spawns in the world for the first time
-added spawn eggs to all ancient bosses
-added mage mcd's light and sparkle particles
-mcd spiders now have a red faded circle particle on their face
-archie now has step sounds
-Mage (Arcade) now only does "Basic" attacks
-the ui is now set to dark mode
-mcd vines and iron ladders can now be climbed
- Added Achievement Book an item that when used lets you view your unlocked achievements and how to unlock the locked ones
-Caller's bane now summons 1 xp bottle when used (NOTE! This is only to give this artifact an use! This wont be its final ability!)
-Ice wand now plays an animation when used
-some artifacts now play animations when use
-totems when placed now shake 1 sec
-implemented cooldown mechanics for special attacks its similar to java edition combat, but instead of "doing tiny damage if the attack is not ready", it will be "the weapon's special attack will not work/weaken if the attack is not ready" for example, swords can do sweep that deals slightly more damage than normal attacks to nearby entities in range(yes i did make swords to do sweep attacks) if the attack is ready. but if the attack is not ready, it will just attack normally some special abilities like critical hit would be unaffected by cooldown this is very experimental, this can be changed or removed/scrapped in future
-you can now attack faster with gauntlets! this needs more time in the oven. the damage and attack cooldown will be adjusted in the future and im planning to add this feature for dual wielded weapons
-weapons now have their own attack speed! fast attacks now can be applied to all the weapons (rapiers and gauntlet variants by default) on top of that, haste effect boosts your attack speed by 20% per amplifier (which means you can go nuts with a claymore and haste effect) because of the game's natural, this feature can be buggy sometimes, but itll improve overtime
-health potion and sun's grace effect no longer gives saturation due to balancing issues (+ scaling health potion's healing based on difficulty cannot be implemented due to lack of scripting API functionalities, but this will come out in future)
also for anyone who is following this announcement channel, new UI is coming soon
-Frost slayer now has impact sounds
-gourdian armor now has quip sounds
-the sparkler now has unique sounds when swing/impact
-the sparkler now glows
-mobs that recieved vanilla parity behaviors, will no longer execute these when summoned with commands with the "no_vanilla" event (this is good use for map makers)
-added soul bar back (with new visual aspect!)
-artifacts that are supposed to require souls, no longer work if you have no souls
-souls can only be obtained with soul related items
-added chorus planks fence gate
-added jungle mushroom (green mushrooms)
-added snowy spruce leaves and snowy oak leaves
-added cracked highlands bricks
-added cracked highlands bricks slab
-added polished granite flattened
BUGS FIXED
-corrected the enchanted sheeps name to match mcd Speedy Sheep, Fiery Sheep, Poisoned Sheep
-fixed giant royal guard's helmet texture, now matches the original
-Fixed Redstone Golem Arcade
-Fixed the four horsemen helmets
-fixed glow squids rendering with wrong resolution
-squall golems no longer Attack pets
-fixed creepers doing melee attacks instead of exploding
-fixed archie having baby pitched sounds
-fixed Target Dummy not appearing in game
-fixed phantom armor model
-fixed italian translations for the Icy Creeper from "greeper ghiacciato" to "creeper ghacciato"
-nameless one's orb should now rotate based on the player's camera to avoid z fighting
-fixed missing block/item names
-fixed creeperwood dirt block name
-ghast mcd no longer produces "Content errors" (this should reduce lag)
-fixed the "Deflect" enchantment on all enchanted mobs that use that enchantment
-squall golems should now attack properly
-fixed nameless one's particles color
-fixed Abyssal eye being able to be tamed with love medallion
-fixed archie not changing its clothing when inhteract with the right item
-fixed explosion circle particles not appearing ingame anymore
-fixed the location of the totem of regeneration's rune particles
-evoker mcd no longer floats water
-fixed all fences
-fixed graves
-fixed all braziers
-fixed all layers
-fixed metal braziers
-fixed void blocks
-Fixed Sheer Dagger's name (Shear is now Sheer)
-fixed all walls
-fixed the position of the walls and fences to be aligned with the vanilla ones
-fixed all trapdoors
- fixed animation content error log for:
- Creeper mcd
- Vindicator mcd
- Charged Creeper mcd
- Enchanted Creeper
- Duck
- Vindicator Chef
- Armored Vindicator
- Alite Armored Vindicator
- Pillager mcd
- Pillager Arcade
- Pillager Enchanted
- Enchanted Armored Vindicator
- Enchanted Armored Vindicator Elite
- Enchanted Vindicator Chef
- Elite Armored Vindicator Arcade
- Armored Vindicator Arcade
-fixed all doors
-fixed Glowshroom and Wintershroom
-fixed kelp vines playing stone sounds instead of vines
-fixed wall torches
-fixed Arena eye block
-fixed wire mesh, rusty wire mesh, glass pane old
-fixed mcd glass blocks
-fixed end/chorus blossom leaves
-fixed mcd carpets
-fixed jungle/snowy tiles
-fixed all stairs
-fixed all tables (the ones that give enchanted books and maps)
-fixed all slabs
-fixed burnt pumpkin
-fixed end mud
-fixed pillars
-fixed spawner pillars and their connectors
-fixed chorus stone blocks
-fixed lamp posts
-fixed nether bone blocks
-bone blocks can now be rotated
-fixed rune blocks (they dont have their glowing ticking anymore, it will be added back soon)
-fixed wooden logs blocks (they dont have their axe stripping functionality anymore, it will be added back soon)
-fixed wooden blocks
-fixed pillager arcade being invisible
- fixed the blocks functions and artifacts, they are now compatible in 1.21.4+
-vengeful mariner, armored drowned, drowned mcd, no longer produce content error logs
-guardian mcd and abyssal eye no longer produce content error logs (lag free)
REMOVED
-armored pillager (Diamond) no longer drop emerald blocks
-Removed some old (now unused) models
-removed unused block layer textures
-removed 2 duplicate slabs (they got a texture change so they are no longer duplicate)
-removed duplicate dirt slabs
-removed a bunch of duplicate slabs
-removed 4 duplicate blocks
updated