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MCPE/Bedrock HALO ADDON V10_6 A NEW BEGINNING (RTX ON)

McBedrock
(@mcbedrock1)
Illustrious Member Admin

HALO ADDON V10_6 A NEW BEGINNING (RTX ON)

 

Halo addon, adds many entities from the Halo video game series to the Minecraft bedrock, the addon adds weapons, entities and armor. Only the bravest soldiers will fight with the UNSC to defeat the forces of the Covenant.

Do you think you are capable of winning Minecraft with this addon? I challenge you.

YOUR MISSION AND STORY.

This is you.

 

Your mission is simple, defeat the ender dragon and bring peace to your world, but something got in the way of your mission, Suddenly you see enemies that you have never seen before begin to appear, aliens with very advanced technologies that came to earth in order to search for an artifact that is found in she alone to start the great journey, suddenly you see that you are not alone, many people appear to help you against these enemies, many of them with very advanced suits like the spartans but something happened...

 

You discover that these aliens call themselves "the covenant", and not only that, you realize that the world where you started was a ring, installation 04 and worst of all, your enemies They do something that corrupts everything, a secret that was in the shadows of the ring, an enemy that eats everything, infects and turns everyone into zombies or mutants.

The Unsc recruits you with a single purpose, to help in the fight against the covenant and the parasite, to try to prevent them from dominating the ring and to flee from there.

For that, you are given an early version of the Mark V, which will help you on your mission, Said armor is granted to you at the beginning of a world, which has many effects and not only that, it is armor when you stop receiving Damage for 8 seconds, it will recharge completely, it is very versatile, and its overshield will protect you.

V7=ONE HOPE HOLY.

Currently you are in a tight time, your shields were totally damaged by the war, so now the UNSC is looking for you to give you something much better, the Mark V, it brings greater resistance And a system to know when you need your energy shields.

After receiving the armor, your mission has changed, you are the only hope, to which, destroying the covenant and the flood is on your shoulders.

V8=IT'S THE WINTER PLAN

You are currently at the point where you don't know if you are a machine or a human, where you are a soldier waiting to do right by the world.

Your mission now will be to try to survive the different Orders of enemies, rest for you is not something that is on your calendar, now is your moment where you have to act against the enemies.

V9=LOSS OF REACH

 

The fall of reach was imminent, the enemy was effective in their attack, reach, there is nothing that can be done.

V10=You are a survivor of the inevitable fall of reach, you leave the pillar of autumn and now you find yourself in the halo, installation 04. What surprises will there be now?

Mark V

Mark VI

Elite Armor

Odst Armor

ENERGY SHIELDS

Both you and other entities use energy shields, unlike yours, theirs support an attack of too much damage, but it does not have the function of recharging after 8 seconds without receiving damage, They only recharge after losing their shields.

It can be noticed that an entity has its energy shield active when they take damage, taking damage does an effect on their armor. 

elites.

flood elite.

Brute chieftan. 

Brute captain.

 

Player and spartans.

 

Energy shield loss effect.

Élites, brute chieftan, brute captain, spartan, flood elite.

Energy shields recharged.

Brute chieftan, brute captain, elite, spartan, player.

 

THE COVENANT 

GRUNTS: the grunts are the weakest troop in the covenant, but they will undoubtedly be a big problem because there are so many of them. 

GRUNT MINOR.

Health:100

Difficulty: Easy 

weapons: plasma gun, needler

 

GRUNT MAYOR. 

Health: 120

 

Difficulty: Easy 

 

weapons:plasma gun, needler 

GRUNT HEAVY.

Health: 130

Difficulty: Easy 

weapons: plasma rifle, Fuel rod, plasma gun, needler

GRUNT ULTRA.

Health: 155

Difficulty: Easy 

weapons:plasma gun, needler 

GRUNT ULTRA (ENERGY SHIELDS)

Health:155+60

Difficulty:Normal

Weapons:Needler, plasma pistol, Plasma rifle, Fuel rod

GRUNT SPECOPS.

Health: 140

Difficulty: Normal 

Weapons: plasma gun, needler, Fuel rod

 

GRUNT IMPERIAL. 

 

Health: 170

Difficulty: Normal 

weapons: plasma gun, needler

JACKALS AND SKIMISHERS:jackals and skimishers are family breeds, they are weak. 

JACKAL. The jackals are quite weak when it comes to combat, but there is something that helps them and that is the shield. When they protect themselves, there is no way to continue shooting, it is just losing ammunition.

Health: 115

Difficulty: Easy 

Damage: 15

weapons: plasma gun, needler 

Jackal Mayor.

Health:130

Damage:15

Difficulty: easy

Weapons:Needler, plasma pistol.

 

JACKAL FRANCO

Health:130

 

Difficulty:Easy

 

Weapons: carbine, needler rifle, beam rifle.

SKIMISHER MENOR.

health: 105

Difficulty: Easy

Weapons: plasma pistol, needler.

SKIMISHER MAYOR.

health: 130

Difficulty: Hard (exclusive)

weapons: carbine, needler rifle, beam rifle 

ELITES: the elites are the favorite troop of the covenant, they are an intermediate level and carry an energy shield, being more resistant in combat.

Their energy shields are rechargeable, when recharged they are immune against flood infection.

ELITE MINOR.

health: 200+60

Difficulty: Easy 

Damage:25

weapons: needler, plasma rifle, carbine, plasma Repeater, plasma pistol

 

ELITE MAYOR. 

 

Health: 230+60

Difficulty: Easy 

Damage:25

Weapons: needler, plasma rifle, carbine, plasma Repeater 

ELITE GENERAL.

Health: 355+60

Difficulty: Easy

Damage:2000 

Weapons: Plasma rifle, needler, plasma pistol, Fuel rod, needler rifle, plasma Caster, Energy sword, plasma Repeater 

ELITE ULTRA.

Health: 335+60

Difficulty: Easy 

Damage: 2000 (Only if he has the sword in hand).

weapons:plasma Caster, Energy sword, needler rifle, needler, plasma rifle, carbine, plasma Repeater

ELITE JET PACK.

Health: 280+60

Difficulty: Normal 

weapons: carbine, plasma rifle

 
 

ELITE STEALTH.

Health: 190+60

Difficulty: Normal 

Damage:2000

weapons: invisibility, Energy sword, needler, plasma rifle.

ELITE SPECOPS.

Health: 280+60

Difficulty: Normal. 

Damage:25-45

weapons: needler rifle, plasma rifle, needler, carbine, plasma Caster, plasma Repeater 

ELITE ZEALOT.

Health:380+60

Difficulty: Normal 

Damage:25

weapons: Fuel rod, plasma rifle, needler, covenant grenade launcher, plasma gun, needler rifle, carbine, plasma Repeater 

ELITE ZEALOT E.

Health: 380+60 

Difficulty: Hard (exclusive)

 

Damage:2000

 

weapons: Energy sword 

ELITE ???

Health:???+??

Damage:???

Guns:????

ELITE ?????? ??????

Health:???+??

Damage:??

Guns:???

ELITE SILENT SHADOW MINOR.

health:310+60

Damage:9999(with sword)

Guns:Plasma pistol, needler, plasma rifle, plasma repeater, Needler rifle, carbine, Fuel rod.

ELITE SILENT SHADOW MAYOR.

Health: 365+60

Damage:9999(with energy sword)

Guns:Energy sword (Blood Blade)

 
 

BRUTES: the brutes are a troop stronger than the elites, they are less intelligent, even so they are dangerous in combat.

BRUTE MENOR.

health:220

Difficulty:easy

Damage:60

Weapons: carbine,Brute plasma rifle, needler, spiker

BRUTE MAYOR.

Health:250

Damage:60

Difficulty: Easy

Guns:needler, plasma rifle Brute, spiker, mauler, bruteshot, carbine.

BRUTES CAPTAIN MINOR. 

Health: 275+60

Difficulty: Easy 

Damage:60

weapons: mauler,brute plasma rifle, spiker, mauler, plasma repeater, carbine.

 

BRUTE CAPTAIN MAYOR.

 

Health:350+60

 

Damage:60

Difficulty:easy

Weapons: carbine, mauler, spiker, bruteshot, plasma repeater, plasma rifle Brute, Fuel rod, needler.

BRUTE ULTRA.

Health:400+60

Difficulty:normal

Damage: 60

Weapons: Bruteshot, mauler, plasma rifle brute, needler, plasma repeater, carbine, Fuel rod, spiker

BRUTE CHIEFTAN. 

Health: 430+60

Difficulty: Hard

Damage: 3000

weapons: gravity hammer

BRUTE HONOR.

Health: 330

Difficulty: Normal 

Damage:65

weapons: bruteshot, mauler, plasma rifle brute, needler rifle, needler, Fuel rod.

 
 

 

HUNTERS: the hunters are the strongest troops of the pact, without a doubt they will be your worst enemies, be careful with them.

 They are enemies that, thanks to their shield, also use it to attack, sending their enemies flying, they are too aggressive.

When they lose the spines on their backs, they will have a great weakness, but at the same time they will be more aggressive, the player can ride them to put a grenade on them and thus defeat them.

HUNTER CE.

Health: 700

Difficulty: Easy (Exclusive).

Damage:70

weapons: Fuel burst (H2)

Something that must be taken into account currently with hunters is that they enter an aggressive stage in which their cannon damage and shooting form increase, combining great danger.

HUNTER SPV3.

health:1050

Difficulty: normal (exclusive).

Damage:105

Weapons: fuel burst (h3)

 
 

 

HUNTER.

Health: 1400 

Difficulty: Hard (exclusive)

Damage: 140

weapons: assault canyon 

THE FLOOD 

the flood is the nightmare of the covenant and the unsc, it will infect enemies and friends to turn them into parasites. 

they can appear with any difficulty.

SPORES FLOOD. 

The carrier of the infection as such, climbs walls, sticks to the target.

Health:10

Damage: 10 more infection to flood.

FLOOD CARRIER.

health: 60

Damage:100 

carries spores within it 

 

FLOOD ELITE.

 

health:150

damage:40-150

weapons: can use all weapons

Flood elite minor.

Health:200+60

Flood elite mayor:

Health:230+60

Flood elite Stealth:

Health:190+60 (invisiblity).

Flood elite ultra:

Health:335+60

Flood elite specops:

Health:280+60

Flood elite zealot.

Health:380+60

FLOOD BRUTE.

health: 450

 

damage: 150-400 

 

weapons: can use all weapons 

FLOOD UNSC 1.

Health: 200

Damage: 60-90

Weapons: can use all weapons

FLOOD UNSC 2.

Health:270

Damage:60-90

Weapons:can use all weapons

FLOOD SPARTAN.

health: 1000

Damage:80-110 

Weapons:can use all weapons

HERETICS

The heretics are a faction of elites and grunts who allied themselves with 343 guilty spark after hearing about the truth of the halo.

GRUNT HERETIC.

Health: 135

 

Difficulty: Easy

 

Weapons: needler, Fuel rod

ELITE HERECIT MENOR.

Health: 225+60

Damage:25

Difficulty: Easy

Weapons: Sentinel beam, carbine, needler.

ELITE HERETIC MAYOR.

Health:265+60

Damage:25

Difficulty: Easy

Weapons: Carbine, needler, Energy sword, Sentinel beam Incinerator.

SENTINEL.

health:100

Difficulty: Easy.

Weapons: Sentinel Beam.

SENTINEL INCINERATOR.

health: 100

 

Difficulty: Easy

 

Weapons: Sentinel beam Incinerator.

THE UNSC 

is an organization created by humanity to combat the covenant and the flood, among them the odst marines, and the spartans.

JACOB KEYES.

Health: 160

 

Difficulty: hard 

Damage:25 

Weapons: needler 

MIRANDA KEYES.

Health:160

Damage:70

Difficulty:normal 

Weapons:subfusil 

INQUISITOR. 

Health:999999 

Damage: 2000

Difficulty: Hard

Weapons: can use all weapons including energy sword 

 
 

MASTER CHIEF. 

 

Health:99999

Damage:88

Difficulty: Hard 

Weapons: can use all weapons 

MARINE 1, expert in all weapons.

Health: 150

Damage:28 

Difficulty: Easy 

Weapons: can use all weapons

MARINE 2, very long range weapons expert. 

Health:170

Damage: 28 

Difficulty:normal 

Weapons: beam rifle, sniper 

MARINE 3, medium-long range weapons expert 

Health: 190 

 

Damage: 70 

 

Difficulty: Easy 

Weapons: battle rifle, assault rifle, dmr, carbine, needler rifle 

MARINE 4. unsc weapons expert

Health:165

Damage:70

Difficulty:Easy

Weapons:subfusil, assault rifle, battle rifle, dmr, pistol, Rocket launcher, sniper, shotgun

MARINE 5, unsc weapons expert

Health:190

Damage:70

Difficulty: Easy

Weapons: subfusil, assault rifle, battle rifle, dmr, pistol, Rocket launcher, sniper, shotgun

MARINE ODST, unsc weapons expert 

Health:220

Damage:70 

Difficulty: easy 

Weapons:subfusil, assault rifle, battle rifle, dmr, pistol, Rocket launcher, sniper, shotgun

MARINE ODST 2, shotgun weapon expert 

 

Health:220

 

Damage:28 

Difficulty: easy 

Weapons: shotgun, mauler 

CREWMANS. 

Health: 100 

Difficulty:easy 

Weapons: pistol 

CREWMAN 3, pelican solicitor 

give him a gold ingot to be able to request a pelican 

Health:100 

Difficulty: Easy 

EMILE.

Health: 600

Damage: 70 

Difficulty:Hard 

Weapons:shotgun 

Rechargeable energy shield holder: yes

 

NOBLE 6.

 

Health: 1000

Damage: 88

Difficulty:normal 

Weapons: can use all weapons

SPARTANS. 

health:600+20

Damage: 88

Difficulty: Easy 

Weapons: can use all weapons

Rechargeable energy shield holder: yes

SHIPS AND VEHICLES.

Normally, in a war, having ships and vehicles is a total advantage, and that is why all three factions have their vehicles.

Ghost (covenant)

Land-type ship which has two cannons to deliver high bursts of plasma, appearing on easy difficulty.

Banshee (covenant)

 

It is a ship which many of the Covenant faction uses to win from the skies, the player can ride on it.

 

It has a lot of bullet resistance and appears on the easy difficulty.

Banshee (heretic)

The heretics stole Covenant technology and made a Banshee similar to the Covenant's, with the same functions.

Whartog chaingun (unsc)

It is a vehicle that has helped the Marines and Spartans a lot, its great shooting capacity makes the enemy troops look finished, it appears from the easy difficulty.

Warthog Gauss (unsc).

The Gauss warthog is a warthog that specializes in bomber attacks.

Wraith (covenant).

It is a tank designed by the Covenant in order to destroy ground troops and destroy whartogs, it has two firing modes and is a danger, it appears from the easy difficulty.

Covenant turret (covenant)

It is created especially to be used tactically, it is used to destroy air and ground forces, it appears on easy difficulty and the player can assemble it.

Scorpion (unsc)

Unsc militia heavy tank created to destroy Covenant forces ships.

 

Pelícan (unsc):

 

The pelican is a ship that transports marines to strategic points in the world, they usually carry troops or also leave troops when they land, they appear from the easy difficulty and the player can be assembled.

Phantom (covenant)

Its function is to collect troops and take them to other points on the map, it appears from the easy difficulty, and shoots.

Phantom (heretic):

The heretics also took the phantom and adapted it to their own way, it has the same function

Spirit (covenant):

It only appears on normal difficulty, it is a dangerous ship, it drops Covenant troops every time it lands, and attacks the player.

WEAPONS.

note: to use the scope on weapons, you just have to have the weapon in your hand and crouch

Note2: Weapons now reload as if they were fired with the item and having their respective magazine in the inventory

COVENANT WEAPONS

FUEL BURST (H2): It is a burst weapon used by the lower ranked hunter. 

Damage: 25-27

Explosive: yes  

 

FUEL BURST (H3):

 

Damage:32-35

ASSAULT CANYON: It is a quite powerful weapon, eliminating platoons in moments, it is used by the highest ranked hunter. 

Damage: 210

Explosive: yes

 3D WEAPONS

SPIKER:Medium range weapon used by the brutes.

Damage:20-25

Ammunition:42 

Rechargeable: yes

Explosive: no

Dual weapons: yes

Dual damage: 40-50

PLASMA REPEATER:It is a long range weapon.

Damage:18-20

Ammunition: 100% (1%=2 Bullets)

Rechargeable:no

 

Explosive: no

 

NEEDLER:It is a medium range weapon. 

Damage:20-22

ammunition: 30

rechargeable: yes 

Explosive: no

Dual weapons:yes

Dual damage:40-44

NEEDLER RIFLE: it is a long range weapon 

Damage:30-33

ammunition: 21 

rechargeable: yes 

Explosive: no 

Zoom: 6x

CARBINE: it is a long range weapon .

 

Damage: 27-30

 

ammunition: 18 

rechargeable: yes 

Explosive: no 

Zoom:4x 

PLASMA RIFLE: It is a medium range weapon. 

Damage: 16-17

ammunition: 100% (Two shots for 1%)

rechargeable: no 

Explosive: no

Dual weapons:yes

Dual damage:32-34

BRUTE PLASMA RIFLE:It is a medium range weapon. 

Damage:16-18

ammunition:100% (Two shots for 1%)

rechargeable: no 

Explosive:no 

 

Dual weapons:yes

 

Dual damage:32-34

 

PLASMA GUN: It is a close range weapon. 

Damage: 14-15

ammunition: 100% (Seven shots for 1%, If you crouch and shoot, you will give an overloaded shot, lowering enemies' shields and consuming 15%)

rechargeable: no 

Explosive: no 

Dual weapons:yes

Dual damage:28-30

BEAM RIFLE: It is a very long range weapon. 

Damage:295

ammunition: 100% (One shot consumes 6,25%)

rechargeable: no 

Explosive: no 

Zoom: 8x

 
 

BRUTESHOT: It is a medium range weapon. 

Damage: 30 

ammunition: 6 

rechargeable: yes 

Explosive: yes 

COVENANT GRENADE LAUNCHER: It is a medium range weapon. 

Damage: 29 

ammunition:5 

rechargeable: yes 

Explosive: yes

MAULER: It is a close range weapon. 

Damage: 40 

ammunition: 5

rechargeable: yes 

Explosive: no 

Dual weapons:yes

Dual damage:80

 
 

FUEL ROD: It is a medium range weapon.

Damage: 145

ammunition: 5 

rechargeable: yes 

Explosive: yes 

ENERGY SWORD: It is a close range weapon.  

Make as if you were going to shoot with it to give yourself a boost, it will help you get out at some point where you feel cornered. 

Damage: 250

ammunition: 100 

rechargeable: no 

Explosive: no 

GRAVITY HAMMER: It is a close range weapon. 

If you hold it down they will send all your enemies around flying.

Damage: 300

ammunition: no 

 

UNSC WEAPONS.

 

PISTOL: It is a close range weapon. 

Damage: 25-27

ammunition: 12 

rechargeable: yes 

Explosive: no 

Zoom: 2x

Dual weapons:yes

Dual damage:50-54

ASSAULT RIFLE: It is a medium range weapon. 

Damage:16-19

ammunition: 60

rechargeable: yes 

Explosive: no 

ASSAULT RIFLE (REACH): It is a medium range weapon.

Damage:19-21

Ammunition:40

 

Rechargeable: yes

 

Explosive: no

BATTLE RIFLE: it is a long range weapon. 

Damage:12x3=36

ammunition: 12

rechargeable: yes 

Explosive: no 

Zoom: 4x

BATTLE RIFLE SOCOM: it is a long range weapon.

Damage:40

Ammunition:36

rechargeable: yes

Explosive: no 

Zoom: 4x

SNIPER: It is a very long range weapon. 

Damage: 295

ammunition: 4 

 

rechargeable: yes 

 

Explosive: no 

Zoom: 8x (night vision)

SUBFUSIL: It is a close range weapon. 

Damage: 12-14 

ammunition:60 

rechargeable: yes 

Explosive: no 

Dual weapons:yes

Dual damage:24-28

SHOTGUN: It is a close range weapon. 

Damage: 175 

ammunition: 12 

rechargeable: yes 

Explosive: no 

DMR: it is a long range weapon. 

 

Damage:32-35

 

ammunition: 15 

rechargeable: yes 

Explosive: no 

Zoom: 6x

ROCKET LAUNCHER: it is a long range weapon. 

Damage: 300 

ammunition: 2 

rechargeable: yes 

Explosive: yes 

Zoom:2x

PISTOL SOCOM:Silent mid-range pistol.

Damage:21-24

Ammunition:15

Rechargeable:yes 

Zoom: x2

 
 

SMG TACTICAL:medium and long range weapon, on the other hand it is the best tactical weapon.

Damage 14-15(When aiming, it fires 3 shots per burst)

Amunition:60

Rechargeable: yes 

Zoom: x2

MACHETE: It is a close range weapon. 

damage: 70

ammunition: 9999

FONERRUNERS WEAPONS.

SENTINEL BEAM: It is medium range.

Damage: 12-20

Munición: 100%

Rechargeable: no

Explosivo: no

Zoom: no

SENTINEL BEAM INCINERATOR: Medium range weapon, burns the opponent, Does triple damage to floods.

 

Damage:10-15

 

Munición: 100%

Rechargeable: no

Zoom: no

Explosivo: no

RTX ON

Rtx by: @poposito_industries 

Please have better RTX and Prizma RTX installed for a good experience and only available for RTX 2000, 3000 and 4000 series graphics cards. by amd rx series 6000 and 7000

 

Changelog

Installation

The installation is simple, download the resource pack and the behavior pack, activate both addons first to avoid bugs and it is an addon that works without the festive creator function

 

creator: David_1490xD

Quote
Topic starter Posted : 25/07/2022 5:15 pm
McBedrock
(@mcbedrock1)
Illustrious Member Admin

updated

ReplyQuote
Topic starter Posted : 07/11/2024 3:49 pm
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