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MCPE/Bedrock Hardercore

McBedrock
(@mcbedrock1)
Illustrious Member Admin

Hardercore

 

Hardercore changes vanilla entity AI to challenge players. These AI changes can be increases to health, speed, projectiles, or new behaviors entirely. To reward players for surviving Hardercore, chests contain better equipment, mobs drop better loot, and most experience rewards are increased.

 

Please Note:

Hardercore is intended to played on Hard difficulty. Normal and Easy difficulty may not be balanced well.

The goal of Hardercore is to increase the difficulty of base Minecraft without adding much new content. That’s why the new entities added are either variants of existing mobs or very similar to existing mobs.

Hardercore increases the difficulty of the game in a challenging but fair way*. Instead of reducing enemies to massive bullet-sponges, Hardercore increases other attributes such as their damage, projectiles, and sometimes their behavior. 

Some vanilla enemies are now considered bosses and have has their loot tables updated. These enemies include the Evoker, Ravager, Elder Guardian, and Piglin Brute,

Alongside the vanilla enemy changes, Hardercore also adds two new miniboss variants of existing mobs: The Zombie Overlord and Spider Queen.

New Enemy Minibosses:

Zombie Overlord


Zombie Overlords are slower, harder-hitting, and more resistant than normal zombies. They also have the ability to summon smaller zombies (“Risen Dead”) to attack the player. The Risen Dead have less health, speed, and damage than normal zombies.

Zombie Overlords are treated as minibosses, and as such display a health bar when you are close.

Spider Queen


Spider Queens are slower, harder-hitting, and more resistant than normal spiders. Like normal spiders, she is not slowed down by webs.

 

Spider Queens are treated as minibosses, and as such display a health bar when you are close.

She has the ability to summon several small young spiders to support her. These young spider are faster than normal spiders, but deal less damage. They also do not have the ability to climb walls. Although young spiders have very low health, a large group of them can overwhelm you if you allow them to spawn. These young spiders are also not slowed down by webs.

The Spider Queen switches between “melee” and “ranged” modes on a timer.

In her melee mode, she is faster, but still slower than normal spiders. She can attack with a melee attack that inflicts lethal poison on hit.

In her ranged mode, she is slower and can inaccurately shoot out several balls of web, which upon hitting either an entity or block, cover the immediate area in cobwebs in an attempt to trap the player. Being caught in these webs next to the Spider Queen or several young spiders can prove fatal, even if you have good armor.

Drowned Overlord

Drowned Overlords are faster, harder-hitting, and more resistant than normal drowned.

Drowned Overlords are treated as minibosses, and as such display a health bar when you are close.

The Drowned Overlord, unlike its terrestrial counterpart, does not summon minions to attack the player, but rather summons several tridents to protect themselves.

These tridents will target a player after a few seconds, and launch towards them, dealing large amounts of damage at once.

The Drowned Overlord takes reduced damage from all player attacks, however takes increased damage from their own tridents.

New Entities

These entities exist primarily to make their respective bosses more difficult, but both can be found naturally.

Wither Tower


Wither Towers can be found naturally, albeit somewhat uncommonly, in the Nether. They are also spawned by the Wither during the Wither boss battle.

 

Natural

Natural Wither Towers shoot wither skulls at the nearest player. These wither skulls are not as powerful as those fired by the Wither, or the Wither Tower spawned by the Wither.

Like Wither Skeletons, Wither Towers have a chance of dropping a Wither Skeleton Skull.

Wither-Spawned

Wither Towers spawned by the Wither are considerably stronger than those found naturally.

Wither-Spawned Towers overcharge after a few seconds, indicated by them turning blue. When overcharged, Wither Towers rapidly fire blue wither skulls which deal more damage than normal wither skulls. These blue wither skulls also heal the Wither upon striking a player.

Young Dragon


The Young Dragon spawns naturally in the End, on both the inner and outer islands.

The Young Dragon switches between “melee” and “ranged” modes on a timer.

In their melee mode, Young Dragons swoop down and attack the player similarly to a Phantom. Just like the Phantom, this can be disrupted by attacking them before they reach you.

In their ranged mode, Young Dragons float around and fire smaller, weaker Ender Dragon fireballs at nearby players. The lingering effect of these fireballs are smaller and do not last as long as the effect from the large fireballs, but that doesn’t make them any less dangerous.

Other Changes

Most throwable projectiles, such as snowballs, ender pearls, and potions, throw further and faster.

Nearly all hostile mobs reward more experience.

Some entity spawn conditions have been changed.

Fishing, all non-village chests, and some entity loot tables have been updated.

Villager trades are slightly more expensive and offer more or better products, with some exceptions.

 

Iron, Gold, and Netherite armor and tools can be smelted down to return half of their cost, rounded down, in nuggets or Netherite Scrap.

 

*”Hardercore increases the difficulty of the game in a challenging but fair way”: debatable

 
Changelog
 
Doubled the maximum speed of Minecarts.
  • Fixed an issue that caused tridents to not move when thrown.
  • Added the Drowned Overlord.
  • The Spider Queen's Spider Web projectiles are now affected by mob griefing.
  • Changed the physics of Ender Pearls and Snowballs move slightly slower and fall faster.
  • Changed the physics of Splash Potions to move and fall faster.
  • Increased the amount of experience dropped from Bottles o' Enchanting.

Installation

 

Note: Untested outside of version 1.16.200. I see no reason it wouldn't work on a different version, as long as "Holiday Creator Features" is an available option, but I cannot confirm it.

 

 

  1. Download the MCADDON file.
  2. Open the file to automatically import Hardercore (Behaviors) and Hardercore (Resources)
  3. Enable the newly downloaded packs, preferably on a new world.
  4. Enable "Holiday Creator Features"
  5. Start World

Applying Hardercore to an existing world will result in chest loot tables and Ender Crystals being unmodified.

 

creator: https://www.youtube.com/channel/UCiZ7cpB52fZmoYZ3SFpQYtQ

Downloads

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Topic starter Posted : 21/01/2021 11:57 am
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