Java Terrain (Generation) | By Looker
Java Terrain is quite an odd one and simple, surprised that this parity issue hasn’t been fixed yet—but in a brief introduction; Java Terrain is a rather small MC component (or addon as you would say) that modifies MC Bedrock’s terrain generation ever so slightly, to match that of Java Edition. Specifically, between both versions, Bedrock Edition tends to lack a higher distribution of grass in it’s terrain generation; the main existence of this pack is fix and address this parity issue.
A More Detailed and Embedded Description:
But anyways, as stated above… this pack specifically adresses these “terrain parity issues”. Similar to Java Edition—Bedrock now generates with a higher distribution of grass, thanks to the components of this pack… by utilizing the “iterations” and “distribution” function provided by the biome scripting API—I’m able to customize the distrubution (frequency) generation of a specific item (grass, trees, flowers, etc.) Specifically, the main biomes affected by this pack are Plains and Savanna biomes (in addition to their “Mutated” counterparts)
Visual Represention:
Heres an image of the Pack in action: Savanna Biome.
As you can observe, grass now generates in a higher ratio/distrubution as previously. Here are some more examples; (Both Savanna & Plains)
(*Excuse the grass block—I was unknowly utilizing a full grass Resource Pack—to avoid any confusion, it’s not apart of the pack…)
Summary:
Alright, other than these components… that’s all that this pack has to offer—well, so far. (Here’s a brief “changelog” or TL;DR section, for those who want to get to the point).
◇ Plains and Savanna biomes now generate with a higher distribution of grass in an area—similar to Java Editon.
◇ This includes the Sunflower Plains and “Mutated” counterparts.
◇ I’ve also hidden an Easter Egg, cause Onion.
*This pack is to address and fix these parity issues, in the bugs.mojang.com forum, its considered as a bug, but also a parity feature, to draw more attention to this parity—please consider voting for this HERE (feedback.minecraft.net) & HERE (bugs.mojang.com—well, you can’t really vote for it as it’s marked as “resolved”).
Installation Details:
◇ The download link will send you to a direct link—so don’t worry, no Ad.fly or monetization websites.
Upon downloading, just click on the .mcaddon file and all will extract automatically; just like any other addon, for the Pack to function properly PLEASE make sure—or at least double check—that the Experimental option is enabled, or in a direct/nonsophisticated way;
MAKE SURE THAT THE EXPERIMENTAL OPTION IS SWITCHED ON!! ?
Terms and Conditions:
Since this pack doesn’t contain a lot of components, you have the permission to modify this Pack to all your likings—however for private/personal use only.
Please don’t reupload this pack to a third party website other than McBedrock.COM and attach an Ad.fly link or any monetization website to the direct link—come on, it’s not cool.
Note:
Since this is an Add-on (do keep in mind, that this is an Add-on) you may or may not have the ability to gain xbox-live achievements… that is; is you ever do plan on utilizing this in a survival world.
PAQ (Possibly Asked Questions?)
◇ Q: “Does it work on Minecraft Beta’s?”
□ A: “It should work for versions 1.14 and up.”
◇ Q: “I don’t see any changes?”
□ A: “Make sure that the Experimental option is turned on.”
◇ Q: “What’s up with the apple?”
□ A: “Onion—”
If you have any comments, questions, bug reports, or want to suggest a terrain parity feature that I possibly missed, type away in the comments section—it’s quite inefficient, but its functional.
Full Changelog:
□Based from all feedback I've gathered previously, the Plains Biome now displays it'sCORRECT/DEFAULTED color... rather than that "Vibrant Green", from the previous version(v1.0,I'll also be referring to each update as a fruit or vegetable... cause, based from prior knowledge; they're healthy for you.)
□Savanna biomes should no longer generate with coarse dirt as it's first layer.
◇(Well... oops... that one was on me. I intentionally changed it to coarse dirt, just to ensure the pack was functioning properly, however, as an idiot; I didn't revert it back upon release).
□ (Altercations to the manifest.json file) The add-on pack version should now display the correct numerical input inside the manifest.json file (version 1.0.1 rather than 0.0.1–well... it's rather for personal benefit, just to keep track of each update—I additionally updated the pack description slightly—nothing too important.)
□Gave the pack icon a huge overhaul; as the black and white abstract image didn't quite fit with the theme—that, and the lack of effort that I put into the image originally. ?
□The resource pack folder should now be displaying inside the global resources ("my texture packs") section—rather when setting up new MC world.
□The "Resolution" slider should now be function properly—as it wasn't visually changing anything previously.
□And finally... added "Onion"
◇Removed, "Tomato"
creator: