Weather Addon V1.16
Have you ever wanted Tornadoes inside of Minecraft Bedrock Edition? Well, now you can! Hi, I'm Jeremiah and I introduce to you the Minecraft Weather Addon. This add-on has been my dream project. However, back then, I didn't know how to do everything I can now. This addon has been a learning curve and, taught me much about what I can do as a creator. So I hope you all enjoy this add-on, especially all you die-hard Minecraft weather fans.
This add-on is nowhere near completion. It still has a pretty long way to go before it's done. So more than likely, there are going to be bugs and errors that you do happen to come across. So if you spot any, be sure to report it to me by messaging me on Discord.
My discord username is Jeremiah6183 (formerly known as jeremiah#6183)
EF0
The EF0 is the weakest tornado, only doing minor damage to builds and trees. The tornado will not pick up any mobs, but rather drag them across the surface when in its path! If the player gets too close, the player will be given jump boost and slow-falling, to simulate a low-gravity effect. However, don't take this tornado for granted, it is the fastest-moving one, being able to go in many different directions, making it the most sporadic!
-The EF0 travels 0.28 blocks every 0.01 seconds
-The EF0 can pick up all leave types from trees
-The EF0 also creates a small path underneath it, to match the size of the funnel
-The EF0 can move in 7 directions
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_2.png)
EF1
The EF1 is way stronger than the EF0, being able to destroy entire builds! If they're made out of wood that is. The EF1 can also pick up mobs, unlike the EF0, which just drags them. However, the EF1 can also pick up players! So be careful when near them, we wouldn't want any accidents, would we?
-The EF1 travels 0.27 blocks every 0.01 seconds
-The EF1 can grab certain blocks below them
-The EF1 also creates a path underneath it, to match the size of the funnel
-The EF1 can move in 2 directions
-The EF1 can pick up mobs, including players
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_3.png)
EF2
The EF2 is essentially the same as the EF1, just a bit more destructive! However, not only is the funnel larger and more of a wedge, but it can grab blocks and players from a larger radius! So be careful! You also spin around the tornado way quicker than the EF1.
-The EF2 travels 0.25 blocks every 0.01 seconds
-The EF2 can grab certain blocks below them
-The EF2 also creates a path underneath it, to match the size of the funnel
-The EF2 can move in 1 direction
-The EF2 can pick up mobs, including players
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_4.png)
EF3
The EF3 is currently the strongest tornado in the entire add-on. Being able to destroy around 90% of a village, in one swipe! Well, depending on the angle at least. They also pick up way more blocks compared to the EF0 - EF2 combined! They can also pick you up from more than 100 blocks away! That's not all, they also launch you way farther than the EF1 and EF2 and cause more damage on impact!
-The EF3 travels 0.24 blocks every 0.01 seconds
-The EF3 can grab certain blocks below them
-The EF3 picks up way more blocks than normal
-The EF3 also creates a path underneath it, to match the size of the funnel
-The EF3 can move in 1 direction
-The EF3 can pick up mobs, including players
-The EF3 launches players way farther than normal
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_6.png)
Fairweather-Waterspout (EF0)
The Fairweather-Waterspout (EF0) is probably the weakest type of tornado there is, being even weaker than the EF0! This Waterspout can only drag sea life, boats, rafts, and also cows. You're probably wondering, why cows, well, it's a reference!
-The Fairweather-Waterspout EF0 travels 0.15 blocks every 0.01 seconds
-The Fairweather-Waterspout EF0 can drag sea life, boats, rafts, and cows
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_7.png)
Fairweather-Waterspout (EF1)
The Fairweather-Waterspout (EF1) is a tad bit stronger than its EF0 counterpart! Being able to actually lift up sea life, boats, rafts, and cows!
-The Fairweather-Waterspout (EF1) travels 0.27 blocks every 0.01 seconds
-The Fairweather-Waterspout (EF1) can pick up sea life, boats, rafts, and cows
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_8.png)
I do plan on giving the waterspouts some cool additions in the future, but for now, they don't do much!
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_9.png)
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_10.png)
Radar Block
The Radar Block is probably the coolest feature in the entire add-on! Having many features that will enhance the survival experience in the add-on! Well, until Mojang breaks scripts with another update of course.
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_11.png)
Features
Classic Mode
Classic Mode is the default Radar Mode that is applied. Classic Mode basically shows the icons of the tornadoes, in a very choppy state. Only being able to show the icons in 8 different directions, while barely moving on the Radar at all.
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_12.png)
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_13.png)
Realtime-Tracking Mode
Realtime-Tracking Mode is probably the second coolest mode for the Radar! The reason why is that it can literally track any tornado at its accurate position! Just by using like 20 lines of code in a script! Definitely, an improvement, considering Classic Mode uses around 2,500 lines of code!
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_14.png)
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_15.png)
Visual Mode
Visual Mode is personally my favorite mode that is currently available! Not only does it track storms in real time, but it also creates a miniature tornado on the Radar itself!
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_16.png)
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_17.png)
Tornado Siren Block
The Tornado Siren Block is a very useful feature, which will act like a real tornado siren! The siren will go off when a tornado is within a 170-block range.
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_18.png)
Features
The Tornado Siren Block also has some unique features! For starters, there can only be one siren per 30 blocks. No this will not remove the siren, but it will deactivate them; which will turn red.
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_19.png)
The siren will also deactivate when a player is no longer near the siren. However, this does not mean that a player can place a siren in the same area if they are slightly outside the range. It will still deactivate any new siren, even though it's not active itself.
Tornado Siren Block Recipe
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_20.png)
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_21.png)
Radar Block Recipe
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_22.png)
Tornado Item Recipe
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_23.png)
Tornado Menu
![](https://api.mcpedl.com/storage/submissions/154636/images/minecraft-tornado-addon-v1_4.png)
-The Tornado Menu, will open up a GUI that will allow you to summon every kind of tornado, in any location within your area!
Tornado Spawner
![](https://api.mcpedl.com/storage/submissions/154636/images/minecraft-tornado-addon-v1_4.png)
-The Tornado Spawner, can be used by moderators inside of the world, to spawn an EF1 Tornado. Anyone who isn't an Operator will instantly get the item removed from their inventory slot!
Tornado Item
![](https://api.mcpedl.com/storage/submissions/154636/images/minecraft-tornado-addon-v1_4.png)
-The tornado item, doesn't really do much, at least by itself. The item can be crafted with 4 pieces of string and 1 diamond.
-The item can be used to help craft the radar block, which is very expensive!
Tornado Siren Entity (discontinued)
![](https://api.mcpedl.com/storage/submissions/154636/images/minecraft-tornado-addon-v1_5.png)
-Can cause sirens to blair, if a tornado is approximately within 170 blocks from the siren
-Siren will rotate 360° when a tornado is near
-Siren will stop playing sounds when a tornado is nowhere to be found, or when a player leaves a certain distance
Satellite Entity (discontinued)
![](https://api.mcpedl.com/storage/submissions/160359/images/minecraft-tornado-addon-v115_10.png)
The satellite is a very unique addition to the add-on. Being able to track where a tornado's location is, and display it on the bottom of your screen. However, it could only track one storm at a time, which made it very inefficient. Which is why I decided to stop working on it. I might come back to it in the future, to possibly fix bugs, that may occur later on.
Once again, this add-on is still under development and is not finished completely just yet. So there are still some bugs that you may experience when playing the add-on.
My YouTube Channel:
https://www.youtube.com/channel/UC4Taut-C6bdKcRpI-bVnrCg/featured
Credits:
-TheWiz200: Texturerer and Sound Creator
-SonicTheHedgehogAndMore: Playtester
-Alex: Texturerer, Sound Creator, and Playtester
-Sylas: Playtester
-Zero: Playtester
-Funtime Lefty: (Old Texturerer)
-Quadius: Playtester and Texturerer
-IceCarno: Playtester
-TwisterMan: Playtester
Can tornadoes naturally spawn?
Yes! Indeed they can! Tornadoes can actually spawn naturally in the game.
What happens if the player doesn't get picked up by the tornadoes?
This is usually not the case anymore, with newer versions. However, if it does happen to you at all, just type in the command "/tag @s remove ALD" or the command "/tag @s remove OG". That should fix the player from not being picked up by the tornadoes.
Can tornadoes pick you up in creative?
Tornadoes cannot pick you up in creative mode, however, there are options in the settings GUI, to change whether or not you get picked up in creative/survival.
Can waterspouts spawn naturally like Tornadoes?
Yes! In the latest version, waterspouts can now naturally spawn just like tornadoes! They typically spawn near beaches, or out in the middle of the ocean.
Do you need to enable any Toggles when making the world?
Yes! I would recommend enabling all of the addon creator toggles, so nothing breaks!
![](https://api.mcpedl.com/storage/submissions/183803/images/weather-addon-v116_5.png)
Additions:
-Added EF0 and EF1 Fire Tornado Variants!
-Added EF3 Tornado!
-Added died-down (descending) versions of all of the storms!
-Added more names for a majority of the mobs and items!
-Added the ability for "agp:player_movement" to be given levitation when being picked up by the tornado!
-Added cumulus clouds! (For the waterspouts)
-Added a new item called "Tornado Item"! (Not the same as the original item)
-Added Tornado Siren Block!
-Added Tornado Radar Block!
-Added GUI for the Tornado Siren/Radar Blocks! (to open up the menu, just simply crouch and left-click the block, this only works in survival however)
-Added 3 new modes for the Tornado Radar Block: Classic, Realtime-Tracking, and Visual!
-Added Tornado Siren Block Crafting Recipe!
-Added Tornado Radar Block Crafting Recipe!
-Added 3 New EF0 Variants!
-Added "agp:indicator", "agp:decoy_siren", and "agp:decoy_radar" entities!
-Added the ability for Waterspout-type storms to spawn naturally!
-Added new options for the forms GUI script!
-Added new form GUI for spawning tornadoes!
-Added the ability to transfer ownership of the settings item, to another player!
-Added "Performance Menu" GUI to allow you to decrease the particle amount of storms in-game!
-Added new mob "agp:tornado_dead" for the new and improved supercell limiting feature!
-Added new custom commands: !wa pos x and !wa pos z
-Added new sound "WindRoar", which will play when near a tornado! (doesn't play for the EF0 tornado)
-Waterspouts can now pick up sea life, boats, rafts, and cows!
-The tornadoes can now drag you if you're underground!
-If the player has five blocks above them, and is not near an entryway, the tornadoes will not drag/pick up the player!
-The tornadoes are now limited to only 3! (W.I.P)
-The EF0 and EF1 can now pick up leaves! (W.I.P)
-Firenadoes and the entity "agp:decoy_fire" can now burn you and other mobs, when near them!
-Decoy Blocks now limit properly to 30 entities!
-EF0 now spawns from the sky, and slowly descends downward!
Removed:
-Removed "agp:player_air", "agp:player_air2", and "agp:player_drag"
-Removed /function reset
-Removed player.json file, the addon now uses tick.json, which can be used for any addon! (This does mean, however, that certain features won't be the same)
-Removed the functions "blocks0", "blocks1", "blocks2", and "blocks3"!
Changes:
-Changed the damage path of the tornadoes to have an improved block-list, of things they can destroy!
-The EF2 particle now has its own unique design, and are no longer just a scaled-up version of the EF1!
-Changed the particles for the EF1 fair-weather waterspout to have more of a wavy style!
-The siren now has new sounds! (entity version)
-Changed the siren textures and model! (entity version)
-Fixed the storms not going to the next stage!
-EF0 now uses timeline-event, to determine when to change paths! (No longer uses a timer, due to bug)
-Certain items such as: "grass", "dirt", or even "planks". Will no longer be instantly turned into a "agp:decoy_block" entity, the tornadoes now spawn the entity in the correct location instead!
-Changed the way "agp:decoy_block" entities function, when they're falling down!
-"agp:decoy_block" now uses properties, in order to get the correct textures! (no longer uses variants)
-"agp:decoy_block" can now pick up all leave types! (the leave textures, will change for each version like normal, however, depending on the type of biome it's in, it can also change its texture, to match the colors of the leave blocks around it)
-/function reset is now replaced with /function ResetFlight, which runs multiple functions, all at once! (No need to run this yourself, it always runs in the background for you)
-Village structures, will no longer spawn in the addon. If you still want a village, I dunno, in a flat-world, then just use the command "/structure load Village ~~-1~"
-Replaced "agp:player_air", "agp:player_air2", and "agp:player_drag" with one new mob named "agp:player_movement", that runs all the same functions instead!
-Storms now spawn into the world, with a delay!
-Changed the particle amount for most particles in the addon!
-The credits menu on start-up is now changed from /say to /title @s actionbar!
-Changed the EF1 Firenado particle, to match the height of the EF0 Firenado particle!
-Changed the name of the item called "Tornado Item" to now be called "Tornado Menu"!
-Made most of the sound files .ogg instead of .wav to save space! (100MB difference)!
-Updated the Tornado Siren Sounds to have a less choppy sound mid-way through!
-Updated the Tornado Siren Mob Functionality to not spam-play the sounds!
-Died-Down Supercells will play their particle sequence in reverse!
-EF0 by default will now be only visually viewable around 350 blocks unless configured through the settings item! (This only occurs, if the closest player, is more than 350+ blocks)
-The siren now spins when a tornado is nearby! (entity version)
-The EF1 can now move in different directions like the EF0!
Bug Fixes:
-Fixed the tornadoes breaking blocks they weren't supposed to underneath them!
-Fixed the particles of the supercell not spinning in the right direction!
-The storms can now make the sky color different based off of real life!
-The supercell has a 0.03% chance of spawning an EF1 inside of the game!
-Fixed an issue where the storm and supercell would both die if underground for too long. Due to not having the proper health amount!
-Fixed the settings item, to open up the original GUI via scripts!
-Fixed storms that are transforming into their next stage, not consistently not showing their particles!
-Tornadoes EF0 and EF1 can no longer die due to being in blocks that can harm them! (An example would be the cherry bush)!
-Adjusted the way that you fly in a tornado to be less laggy in case of breakage! ("agp:player_movement" will despawn if the player is too far away)
-Disabling credits now works properly!
-Tornadoes (EF0) will no longer visually disappear upon it going on a certain mountain type. But will now visually disappear if it's in that specific mountain-type, and if it's at a certain altitude!
-Tornadoes (EF0) will do the same sequence as spawning in the world (Slowly descending down) After crossing the mountain!
-Fixed Tornadoes Not picking up mobs, if there are more than one tornadoes near a specified area! (Mojang changed this feature since 1.19.40 or 30 was released)
-Fixed NPC_Tagger and NPC_Options Functions not working!
-Fixed a bug that would make it to where the tornadoes, would think that planks, for it to destroy, were actually dirt!
-EF3 now can now pick up double the number of decoy blocks!
-Fixed a few issues where players wouldn't be launched properly from tornadoes!
-"agp:player_movement" mobs will now only grab the closest player near them, with the right requirements! (not just within a certain distance)
-Behavior Subpacks were removed and replaced with in-game support instead!
-Moved Start-UI feature to main files, which no longer requires the sub pack for it in Resources!
-Start-UI will only play one time, upon your first load-up with the addon on that world!
-Start-UI can be disabled for new players that join the world for the first time!
-Sattelite and Tornado Siren mobs are now purely decorative, and will not be craftable whatsoever!
-Addon manifest has been updated from 1.19.40 to 1.20.0 to make use of new execute commands and features!
-Firenadoes or Decoy Fire entities causing fire damage are an optional feature, and can be enabled/disabled through settings!
-You can now change every individual thing, about all the tornadoes particles, when it comes to displaying them or not!
-Changed the Storms particle textures to match the cloud mob textures!
-Changed the name of "agp:storm" from showing "Storm Clouds" to "Storm"!
-Changed the title of the addon to be called "Weather Addon V1.16"!
-Tornadoes no longer sink below water when first spawning!
-Waterspouts now rise to y-level 63, if underwater!
-Waterspouts now have a storm entity!
-Waterspouts now properly display cloud particles!
-Breaking an active Siren/Radar block will now activate deactivated Siren/Radar blocks near it!
-Having other players in another area, with a Siren/Radar block will no longer interfere with one that's near another player from far away!
-The died-down EF0 can now be seen on the Radar!
-Getting launched no longer spawns more than one mob!
-Fixed an issue where Siren/Radar blocks weren't activating for players!
-If you're already flying in the tornado, it will no longer spawn in more "agp:player_movement" entities! (if it has been doing so already)
-"agp:decoy_block" will now only damage you if you're flying in the tornado! (This is a good change, especially if you're getting dragged, and you're stuck in-between a wall)
-Tornadoes can now pick up "agp:player_movement" from 160 blocks instead of 125 blocks! (This should make it to where you don't get stuck floating as much)
-"agp:player_movement" will now despawn if it is 60 blocks away from the tornado! (if it's in its dragging state)
-Renamed "agp:watercell" to "agp:cumulus" to match real-life!
-Fixed some waterspout-related storms not having the clouds above them!
-Fixed died-down storms not having cloud layers above them!
-Improved the normal/died-down tornado icons for the radar!
-Fixed some custom sounds that were not working!
-Tornado Siren/Radar blocks now filter out light properly!
-EF1 Firenado now no longer has dirt, spiraling up the funnel!
-When the player is launched from the tornado, you will no longer be damaged!
-Tornadoes can no longer pick you up, in spectator mode!
-Players that are being Dragged, Launched, or Flying due to the tornadoes, will now have their movement locked, and will no longer be able to spam out of tornadoes!
-Increased the size of the paths, that the tornado leaves behind, to match their actual funnel size!
-Fixed a bug where the tornadoes paths, when going a certain direction, would not stay the same size!
-Players that are already riding a mob, will no longer be forced off of that mob, with the new system!
-When being picked dragged by the tornado, you will no longer clip into blocks!
-You will no longer get launched from a tornado, if you're underground!
Installation
Warning
If you are on a mobile device. I recommend the lowest settings when you are playing with this add-on. This add-on can get quite laggy at times, and if you're playing on an older device, your device might not be able to handle the number of particles being displayed on your screen!
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You are restricted from reposting this addon unless permission is given to you by me. This add-on is only allowed to be here and my website ItzJeremicer's Content Closet only!
Any other site is not allowed to use this addon, so please respect my guidelines!
creator: https://twitter.com/JPGYT2
updated