Morph Addon (Beta 0.5)
Have you ever dreamed of being able to play as a zombie or a skeleton and not the usual steve? Have you ever dreamed of being able to swim with the freedom of a drowned? If the answer is yes this add-on is for you!
This add-on adds the ability to transform into other mobs. You can turn into:
- Zombie
- Husk
- Zombie Pigman
- Drowned
- Enderman
- Skeleton
- Stray
- Wither Skeleton
- Creeper
- Blaze
- Cow
- Pig
- Sheep
- Chicken
- Iron Golem
- Villager
- Zombie Villager
- Witch
- Vindicator
- Evoker
- Pillager
How to morph?
To turn into other mobs you have to craft a new item called Identity Absorber. This is the recipe:
After you have to right click the mob you want to morph into with Identity Absorber equipped in main hand. If you want to return normal you have to do the same with with a mob like to that in which you are morphed.(Example: if you are a zombie you have to find another zombie to return normal player) or die.
Player Totem
Sometimes it’s difficult finding a mob like which you are turned to and you are forced to die. But now you can craft the Player Totem. When you hold this item in hand you instantly return to player form. This is the recipe:
Every of these mobs give you new abilities but also new weakness. For example, turning into a monster is very advantageous because no monster will attack you but the iron golems will.
Zombie
- Usually ignored by monsters
- Attacked by iron golems
- Burns in daylight
- Killing a villager cause his zombification
- Attack damage = 1.5 hearts
Husk
- Usually ignored by monsters
- Attacked by iron golems
- Killing a villager cause his zombification
- Attack damage = 1.5 hearts
- Attacking other players give to them hunger effect
Drowned
- Usually ignored by monsters
- Attacked by iron golems
- Burns in daylight
- Killing a villager cause his zombification
- Attack damage = 1.5 hearts
- Breath in water
- Fast swim
Zombified Piglin
- Usually ignored by monsters
- Attacked by iron golems
- Immune to fire and lava
- Killing a villager cause his zombification
- Attack damage = 2.5 hearts
- (Model used is zombie piglin but characteristics are from old zombie pigman)
Enderman
- Usually ignored by monsters
- Attacked by iron golems
- Life = 20 hearts
- Attack damage = 3.5 hearts
- Height 3 blocks, you can’t pass trough door
Skeleton
- Usually ignored by monsters
- Attacked by iron golems
- Burns in daylight
- Arrows had the same damage and trajectory of the arrows shot by normal skeletons
- Attack damage = 1.5 hearts
Stray
- Usually ignored by monsters
- Attacked by iron golems
- Burns in daylight
- Arrows had the same damage and trajectory of the arrows shot by normal skeletons
- All arrows shot give slowness effect to the target
- Attack damage = 1.5 hearts
Wither skeleton
- Usually ignored by monsters
- Attacked by iron golems
- Immune to fire and lava
- Attack give wither effect to the target
- Attack damage = 2 hearts
- taller than 2 blocks
Creeper
- Usually ignored by monsters
- Only these features right now but you can scare your friends!
Blaze
- Usually ignored by monsters
- Attacked by iron golems
- Immune to fire and lava
- If you sneak you will start to fly
- Attack damage = 3 hearts
Cow
- Usually ignored by monsters
- Life = 5 hearts
Pig
- Usually ignored by monsters
- Life = 5 hearts
- Shorter than 1 block
Chicken
- Usually ignored by monsters
- Life = 2 hearts
- Shorter than 1 block
- Drops eggs
Sheep
- Usually ignored by monsters
- Life = 4 hearts
Iron golem
- Life = 50 hearts
- Attack damage varies between 7 and 21
- Knockback resistance
- 3 blocks tall
- 1.5 blocks large
Villager
- Only zombies will attack you
- New features will be added in next releases
Zombie villager
- Usually ignored by monsters
- Attacked by iron golems
- Burns in daylight
- Killing a villager cause his zombification
- Attack damage = 1.5 hearts
Witch
- Usually ignored by monsters
- Attacked by iron golems
- Life = 13 hearts
Vindicator
- Usually ignored by monsters
- Life = 12 hearts
- Attacked by iron golems
- Attack damage = 2.5 hearts
- Entering in a village triggers a raid
Evoker
- Usually ignored by monsters
- Life = 12 hearts
- Attacked by iron golems
- Attack damage = 1 hearts
- Entering in a village triggers a raid
- Interacting with a blue sheep cause it to became red
Pillager
- Usually ignored by monsters
- Life = 12 hearts
- Attacked by iron golems
- Attack damage = 1.5 hearts
- Entering in a village triggers a raid
Some informations:
This add-on is in beta. Now there are a lot of buggy animations and there aren’t all mobs that I would add. Please send me bug reports and suggest me new features!
Known issues
- If used when player skin is persona or Steve/Alex there is a bug of rendering of head(This is a problem of 1.16 and we have to wait mojang to fix)
- Some mobs have sleeping/sneaking animation glitched
- Iron golem morph animations aren’t the same of the normal golem
- Added Chicken
- Added Pillager
- Added Vindicator Illager
- Added Evoker
- Fixed animals walk animation
- Now you can change skin in game again from pause Screen
- In 1.16 if you are using Persona your skin will be converted into a steve
Installation
- Check you are in 1.16 Beta
- Active experimental gameplay
- Backup your worlds!
- Use a custom skin (from a skin pack or downloaded) but not persona
creator: https://twitter.com/Fraxx783?s=09