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MCPE/Bedrock Strengthened Villagers (v1.1.5, Requires "Free Handed Villagers and Illagers" to Work)

McBedrock
(@mcbedrock1)
Illustrious Member Admin

Strengthened Villagers (v1.1.5, Requires "Free Handed Villagers and Illagers" to Work)

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The idea comes from Vindication Villager Addon, but you can strengthen villagers by giving them some weapons instead of just iron axes. Due to the addition of pillagers and raids from the Village and Pillage update, the Vindication Villager Addon appears to be obsolete in order for raids to trigger and work properly. Additionally, strengthened villagers will spawn naturally.

How does it work?

Note: Since this add-on requires the Free Handed Villagers and Illagers add-on by Withnout to work correctly, all images in the description were taken with that add-on installed.

Strengthened villagers have a 25% chance to spawn naturally.

If the villager is not strengthened, you can strengthen him by giving him a weapon. The list of acceptable weapons is as follows:

 
  • Swords (Wooden/Stone/Iron/Golden/Diamond/Netherite. Attack Damage: 6 - 10)
  • Axes (Wooden/Stone/Iron/Golden/Diamond/Netherite. Attack Damage: 5 - 9)
  • Shovels (Wooden/Stone/Iron/Golden/Diamond/Netherite. Attack Damage: 3 - 7)
  • Pickaxes (Wooden/Stone/Iron/Golden/Diamond/Netherite. Attack Damage: 4 - 8)
  • Hoes (Wooden/Stone/Iron/Golden/Diamond/Netherite. Attack Damage: 4 - 8)
  • Bow (They attack in the same way as Skeletons. Attack Damage: 1 - 4)
  • Crossbow (They attack in the same way as Pillagers. Attack Damage: 4)
  • Trident (They attack in the same way as Drowneds. Attack Damage: 9 - 10)

Weapons provided by other mods/add-ons are not currently supported, but you can go to my GitHub Repository to submit a pull request to allow me to support those weapons.

 

To strengthen them, follow this:

  • Windows 10/11: Hold one of the weapons listed above, then sneak and right-click on the villager to strengthen him. If you are in creative mode, you don't need to sneak, just right-click on him.
  • iOS / Android: Hold one of the weapons listed above, then sneak and long press on the villager or tap the Strengthen button to strengthen him. If you are in creative mode, you don't need to sneak, just long press on him or tap the Strengthen button.

 

You can also strengthen wandering traders in the same way as villagers. Similarly, some wandering traders will spawn in an strengthened form with a 25% chance.

 

You cannot strengthen baby villagers until they grow up.

 

After they are strengthened, they will no longer escaping from zombies and illagers, but will attack them instead.

 

They will also attack other monsters. If the difficulty is peaceful, they will not attack hoglins and zoglins.

 

If creepers are about to explode, they will run away very quickly to prevent the explosion.

 

If a raid happens, they will not hide in the house, but will fight instead.

 

Please note that strengthened villagers and strengthened wandering traders are neutral mobs. This means that if you hurt them, they will attack you. However, villagers or wandering traders strengthened by players are not neutral mobs. Therefore, they won't attack you just because you hurt them.

Strengthened villagers that spawn naturally will also protect villagers who have not been strengthened. Since they protect villagers in the same way as iron golems, if your popularity is too low, they will be hostile to you like iron golems until your popularity increases. Therefore, do not attack or kill villagers or iron golems to prevent your popularity from decreasing. You should trade with villagers, upgrade villagers, help them defeat raids, etc. to increase your popularity.

 

If they are injured, you can heal them by feeding. The list of acceptable foods is as follows:

  • Apple (Heal Amount: 4)
  • Baked Potato (Heal Amount: 5)
  • Beetroot (Heal Amount: 1)
  • Bread (Heal Amount: 5)
  • Cake (Heal Amount: 14)
  • Carrot (Heal Amount: 3)
  • Cooked Chicken (Heal Amount: 6)
  • Cooked Cod (Heal Amount: 5)
  • Cooked Mutton (Heal Amount: 6)
  • Cooked Porkchop (Heal Amount: 8)
  • Cooked Rabbit (Heal Amount: 5)
  • Cooked Salmon (Heal Amount: 6)
  • Cookie (Heal Amount: 2)
  • Dried Kelp (Heal Amount: 1)
  • Enchanted Golden Apple (Heal Amount: 4. Effects: Regeneration IV for 30 seconds‌, Absorption IV for 2 minutes, Resistance for 5 minutes, Fire Resistance for 5 minutes)
  • Golden Apple (Heal Amount: 4. Effects: Regeneration II for 5 seconds, Absorption for 2 minutes)
  • Golden Carrot (Heal Amount: 6)
  • Melon Slice (Heal Amount: 2)
  • Poisonous Potato (Heal Amount: 2. Effects: Poison for 4 seconds with a 60% chance)
  • Potato (Heal Amount: 1)
  • Pufferfish (Heal Amount: 1. Effects: Hunger III for 15 seconds, Nausea for 15 seconds, Poison II for 60 seconds)
  • Pumpkin Pie (Heal Amount: 8)
  • Raw Beef (Heal Amount: 3)
  • Raw Chicken (Heal Amount: 2. Effects: Hunger for 30 seconds with a 30% chance)
  • Raw Cod (Heal Amount: 2)
  • Raw Mutton (Heal Amount: 2)
  • Raw Porkchop (Heal Amount: 3)
  • Raw Rabbit (Heal Amount: 3)
  • Raw Salmon (Heal Amount: 2)
  • Rotten Flesh (Heal Amount: 4. Effects: Hunger for 30 seconds with a 80% chance)
  • Spider Eye (Heal Amount: 2. Effects: Poison for 4 seconds)
  • Steak (Also called Cooked Beef. Heal Amount: 8)
  • Sweet Berries (Heal Amount: 2)
  • Tropical Fish (Heal Amount: 1)
  • Glow Berries (Heal Amount: 2)

If they are not strengthened, you can also heal them in the same way.

Foods provided by other mods/add-ons are not currently supported, but you can go to my GitHub Repository to submit a pull request to allow me to support those foods.

 

If they are killed by a player, they have an 8.5% chance to drop their damaged weapons. If villagers or wandering traders strengthened by players are killed, they always drop their damaged weapons.

 

You can also heal iron golems by giving them iron ingots, like Minecraft: Java Edition 1.15 and above. An iron ingot can heal them 25 health points.

 

Things to Know

Due to some technical limitations, you need to know these:

  1. You can give villagers or wandering traders enchanted weapons, but all enchantments of the weapons will disappear. Therefore, don't waste time and experience levels to enchant weapons in an attempt to make them have stronger effects.
  2. If a villager is infected by zombies then being cured, he will not stay strengthened. Therefore, you need to strengthen him again.
  3. You cannot give villagers or wandering traders armors to make them tougher. If you still want to give them armor to make them tougher, enable cheats and use /replaceitem command.
  4. If villagers or wandering traders strengthened by players are killed by players, they may have 8.5% chances to drop two identical weapons and cause the item duplicated.
  5. Wandering traders hold bows, crossbows, or tridents in odd positions. This may be a bug with the Free Handed Villagers and Illagers add-on.

 

Share This Add-on!

Welcome to share this add-on to some Minecraft communities! It is recommended to use the link on this site so that players can enjoy the latest version of the content.

 

Feedback

If you find a bug or want to make a feature request, it is recommended to go to my GitHub Repository to submit an issue. You are also welcome to join my Discord server.

 

Discord

Click HERE to join my Discord server!

Changelog

Installation

Before downloading, please note:

  • This add-on requires the Free Handed Villagers and Illagers add-on by Withnout. If you don't download and apply that add-on, some features will not work properly. This requirement may change to optional after the MCPE-151830 bug is fixed.

Installation Steps:

1. Download this add-on with the link below.

2. Go to the Free Handed Villagers and Illagers add-on (by Withnout) page, then click Download (RP only).

3. Load them into your Minecraft. Since the MCADDON installation method only uses the first 10 characters of the "name" field in the manifest.json file as the folder name in the behavior_packs folder and the resource_packs folder, it may cause confusion for some players. If you are used to managing behavior packs and resource packs in the behavior_packs folder and the resource_packs folder instead of the in-game Storage feature, it is recommended to download the ZIP file of this behavior pack and the ZIP file of this resource pack and extract them into the corresponding folders.

4. Create a world and load them through the "Behavior Packs" and "Resource Packs" tab. You need to apply both the resource pack of this add-on and the resource pack of the add-on it requires to make sure it works correctly.

5. Start the world and enjoy! (You don't need to enable Experimental Gameplay)

creator: https://www.youtube.com/channel/UChW4KBSwofyXZWi7C5vU1JA

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Topic starter Posted : 06/03/2020 8:17 pm
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