The Warden Secrets
Do you want to have more wardens in your world, without breaking it too much?, and that have a vanilla appearance?, then you will love this addon! This Addon adds up to 5 new entities similar to the warden, but with a slightly different behavior. Many more will be added in the future. The hollowed and the stalker use totally new sounds!
Wardens added by this addon will spawn in new biomes, new cave types spawned in deep layers:
Hollowed Caves:
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Broken Hollow Blocks drop experience.
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The Hollow Sensors detect players who are 4 to 6 blocks from their position. When they detect a player, they will emit a signal and a sound, then they cannot be activated again until 5 seconds later.
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Hollow Shriekers can be activated if a player is 4 to 6 blocks away from their position, or when stepped on. They are activated whenever a player has been detected by a hollow sensor. When activated they summon one of the following wardens: Hollowed, Dark Hollowed, Infected Hollowed or Faceless.
Then it cannot be activated again until you wait 10 seconds.
Dark Sculk Cave:
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Broken Dark Sculk Blocks drop experience.
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The Dark Sculk Sensors detect players who are 4 to 6 blocks from their position. When they detect a player, they will emit a signal and a sound, then they cannot be activated again until 5 seconds later.
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Dark Sculk Shriekers can be activated if a player is 4 to 6 blocks away from their position, or when stepped on. They are activated whenever a player has been detected by a hollow sensor. When activated it summons a stalker.
Then it cannot be activated again until you wait 10 seconds.
Bone Sculk Cave:
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Broken Bone Sculk Blocks drop experience.
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The Bone Sculk Sensors detect players who are 4 to 6 blocks from their position. When they detect a player, they will emit a signal and a sound, then they cannot be activated again until 5 seconds later.
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Bone Sculk Shriekers can be activated if a player is 4 to 6 blocks away from their position, or when stepped on. They are activated whenever a player has been detected by a hollow sensor. When activated it summons a stalker.
Then it cannot be activated again until you wait 10 seconds.
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To activate a dark sculk catalyst, bone sculk catalyst or a hollow catalyst you need to throw an experience bottle on top of it and then it will generate dark sculk blocks, bone sculk blocks or hollow blocks, then you will have to wait 30 to 60 seconds to activate it again.
The only way to get a catalyst is to kill their respective wardens.
I will name them from left to right, each one has different statistics and behavior.
Infected Hollowed: It has 14 points of damage, their attacks cause poison, and can also wither enemies in an area, it has 325 health points, it is fast.
He can't hear mobs, but his sense of smell has been enhanced because of it.
When spawning and every few seconds it will be able to sniff in an area of 36 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 12 blocks, or a vertical range of 22 blocks it will know the exact position of the target.
It is not affected by fall damage, nor wither.
Faceless: It has 14 points of damage, their attacks cause hunger, and can also slowness enemies in an area, it has 385 health points.
Can smell and hear mobs.
Every few seconds it will be able to sniff in an area of 16 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 3 blocks, or a vertical range of 7 blocks it will know the exact position of the target.
It takes a while for him to get angry, as long as you don't throw a projectile at him.
It is not affected by fall damage and reduces up to 30% damage to melee attacks.
Hollowed: It has 14 points of damage, their attacks cause nausea, and can also poison enemies in an area, it has 475 health points.
This mob has no sense of smell, therefore its sense of hearing has been improved, if you make a noise, no matter how slight it may be, it will detect you and run towards you!
Can make sonic boom attacks: they cause 14 damage, but have a greater range than the warden.
It is not affected by fall damage and reduces up to 20% damage to proyectiles.
Batface: It has 16 points of damage, their attacks cause wither, and can also hunger enemies in an area, it has 600 health points, it is fast.
Can smell and hear mobs.
When spawning and every few seconds it will be able to sniff in an area of 45 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 18 blocks, or a vertical range of 26 blocks it will know the exact position of the target.
It is not affected by fall damage, nor wither, but takes triple damage from all sources of fire, and double for magic.
All trypophobic or hollowed entities burn with sunlight, therefore if they go out in broad daylight they will hide underground. They are immune to fire as long as they are in a cave.
Stalker: It has 14 points of damage, their attacks cause weakness, and can also blindness enemies in an area, it has 260 health points, He's very quick when he gets angry!
This mob has no sense of smell, therefore its sense of hearing has been improved, if you make a noise, no matter how slight it may be, it will detect you and run towards you!
Can make sonic boom attacks: they cause 18 damage, but have a minor range than the warden.
It is not affected by magic or lightning, but when he comes into contact with water he receives damage, he will try to avoid the water, but if he enters the water he will teleport to another place.
As seen in the image it has 3 visual variants, one without a face, one with a rectangular face and the other with a triangular face!
You must also keep one thing in mind, if the stalker has a gem inside his fangs, he can do the sonic attack, otherwise he won't be able to!
It can transform and detransform, as seen in the gif.
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When transforming or detransforming, it restores all its health points.
In his new form he has only 90 health points, but has 18 points of damage, his attacks slow his targets for 5 seconds. Additionally, every second it deals 5 damage to all entities near it. It is slightly slower than its standing form, but can enter spaces one block high and two blocks wide. Cannot use sonic attacks when transformed!
I will name them from left to right, each one has different statistics and behavior.
Sculk Block Corrupted: Entity summoned by the Skeleton Warden, it has 10-14 points of damage, and it has 140 health points, is fast.
Skeleton Warden: It has 14 points of damage, and it has 525 health points, is slown.
This mob has no sense of smell, therefore its sense of hearing has been improved, if you make a noise, no matter how slight it may be, it will detect you and run towards you!
Can make sonic boom attacks: they cause 14 damage, and has a greater range than the warden but has up to 8 seconds of cooldown.
If the target is far away, it can summon Sculk Block Monster or Sculk Block Corrupted.
Sculk Block Monster: Entity summoned by the Skeleton Warden, it has 7-10 points of damage, and it has 70 health points.
Experiments to be activated:
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Here is a trailer of the addon!, to see better:
New entities related to the bone sculk were added, check them out!
https://www.youtube.com/watch?v=04s4XvDtnAg
Updated V1.1:
- Unique sounds were added to all blocks related to bone sculk, and hollow sculk.
- Now if you jump on top of a dark sculk shrieker, hollow shrieker, or bone shrieker it will activate it and summon the corresponding warden.
Installation
Download and install the two packages, the Resource Pack and the Behavior Pack, then activate them when creating a world, and don't forget about the experimental functions.
creator: https://www.twitter.com/IsraOrbit