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MCPE/Bedrock Valhalla Guards by Ronnie McDee

McBedrock
(@mcbedrock1)
Illustrious Member Admin

Valhalla Guards by Ronnie McDee

 

With the amazing help from my discord a new version is out! 

 

Join my discord:  https://discord.gg/TDSeXnD

 

This mod adds 4 new mobs(Archers, Lords, Guards, and Mages) to the game that will naturally spawn in and protect villages.

 

Does Not Need Experimental Gameplay

 

 

THIS ADD-ON CANNOT BE PUBLISHED IN APPLICATIONS LIKE:

 
Mcpe master
 
Add-ons for minecraft
 
UTK.io
 
And in NO other add-ons app! It is unique to MCBedrock, disregarding this requirement can cause various problems.
 
It can NOT be published on other sites or create applications!
 
Always leave credits !!
 
ATTENTION! IF YOU ARE RECORDING SOME VIDEO, YOU HAVE NO AUTHORIZATION TO MAKE YOUR OWN DOWNLOAD LINK, USE THE AVAILABLE LINK, DISCORD, OR SHORT JUST THE ADDON OFFICIAL PAGE LINK ON McBedrock!

This version is only available in my discord! If you go through linkvertise you are downloading an old version

Movement Modes

To change the movement mode interact with any of the Valhalla Guards Mobs while holding the listed item.
 
If a Valhalla Guard Mob is following you, you can use a paper, bell, clock, or campfire to “un-tame” them and set their movement mode.
 
 
 
  • Roam(Default): Paper
    • The mob will roam around randomly. They should stay near a village, but do tend to wander off.
  • Garrison: Bell
    • The mob will stay towards the center of the village. Will sometimes go towards the outskirts, but will always find their way back(if path is not blocked).
  • Patrol: Campfire
    • The mob will stick to the outskirts of the village. Will patrol nicely on the outskirts and stay there, but can easily be outnumbered if alone.
  • Positioned: Clock
    • The mob will not move, cannot be knocked back, and cannot be pushed.
  • Follow: Gold Nugget
    • The mob will become tamed and will follow you.
  • Mount Horse(Archer and Guard only): Saddle
    • The mob will path to a horse. The only way to demount is to kill them or the horse. They cannot mount a tamed horse. The horse will now do the path finding so the other movement modes will no longer work while mounted.
 

Tempt

While holding a banner the Valhalla Guard Mob will follow you.

  • Any Banner
    • Targeting /Mob interactions
  • Should Attack:
    • Monsters
    • Illagers
  • Should Never Attack:
    • Players
    • Valhalla Guard Mobs
    • Creepers
    • Iron Golems
    • Villagers
  • Flee
    • Archers and Mages
      • Monsters
      • Illagers
 

Spawning and Transformations

Each Valhalla Guard Mob has a 6% chance to spawn instead of a villager.
*Lords have a 1% chance to spawn.
 
Only nitwits and unemployed can transform into guards.
 
When transforming from a Valhalla Guard Mob to a Villager you will not be able to transform them again until they claim a job and become unemployed again.
 
To transform the mob interact with any of the Valhalla Guards Mobs while holding the listed item.
 
 
  • Transform to Archer: Bow
  • Transform to Lord: Nether Star
  • Transform to Guard: Stone Sword
  • Transform to Mage: Book
  • Transform to Villager: Bed
 
Equipment /Modes
Valhalla Guard Mobs each have different equipment available to them.
 
To change the equipment interact with any of the Valhalla Guards Mobs while holding the listed item.
 
Does not work with enchantments or effects unless otherwise stated.
 
Archer
    • Armor
      • Leather: Leather Helmet(20hp)
      • Chainmail: Chainmail Helmet(25hp)
      • Iron: Iron Helmet(30hp)
          • Diamond: Diamond Helmet(40hp)
          • Netherite: Netherite Helmet(60hp, Fire Resistance 5)
        • -Arrows
          • Normal Arrow: Arrow
          • Poison Arrow: Any poison arrow
 
Lord
        • Armor
          • Unarmed:Armor Stand(50hp. Fire Aspect 1, Sharpness 3)
          • Armored:Armor Stand(75hp, Fire Aspect 1, Sharpness 3)
 
Guard
        • Armor
          • Leather: Leather Helmet(20hp)
          • Chainmail: Chainmail Helmet(25hp)
          • Iron: Iron Helmet(40hp)
          • Diamond: Diamond Helmet(50hp)
          • Netherite: Netherite Helmet(60hp, Fire Resistance 5)
          • -Sword
          • Stone: Stone Sword(3 damage)
        • Iron: Iron Sword(4 damage)
        • Diamond: Diamond Sword(5 damage)
        • Netherite: Netherite Sword(6 damage)
 
Mage
    • Type
      • Healer: Any regeneration potion
        • The healer cast a Regeneration 1 on mobs that lasts 5 seconds with a cool-down of 5 seconds and a cast time of 10 seconds..
        • The healer cast a Regeneration 1 on mobs that lasts 40 seconds with a cool-down of 5 seconds and a cast time of 10 seconds..
        • The healer can cast Weakness 1 on Zombie Villagers then cast the golden apple effect to cure them
      • Mage: Book
        • The mage casts 2 spells. A group of vines that crawl through the ground towards their target and a launch a bedrock block at their target.
 

Healables

  • Golden Apple
    • Absorption 2 for 300 seconds
    • Regeneration 2 for 300 seconds
  • Golden Carrot
    • Absorption 1 for 150 seconds
    • Regeneration 1 for 150 seconds
  • Pumpkin Pie:
    • Heal: 2.5
  • Mushroom Stew:
    • Heal: 2.5
  • Rabbit Stew
    • Heal: 2.5

–Ronnie

 
Changelog

Updated page to have download links,
Add new features to the guards, mages, and archers.!

Installation

 

Free downloads are in my discord. You will need to verify your phone and agree to the rules to gain access to the mods!

creator: RonnieMcDee

Downloads

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Topic starter Posted : 21/07/2020 3:17 pm
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