Valhalla Guards by Ronnie McDee
Big changes, fixes, and updates! I’ve been testing a beta for a while now and I believe it is ready for release!
This mod adds 6 new mobs(Archers, Crossbowman, Healers, Knights, Lords, and Mages) to the game that will naturally spawn in and protect villages.
urIf you post or use this addon on your webiste, Discord, Youtube, modpacks, or anywhere a download link will be posted you must update the download link with this page’s download link as I update the addon or just link this page instead. This is to ensure that the newest download link is always downloaded.
If you want to reverse engineer my code or make an addon using my code you must always credit me and put a link to my Youtube channel.
Click here to join my Discord! We just hit 1000 members!
Knights, Archers, and Crossbowman now properly wear their helmets! Thank you so much @Withnout!
Check out his YouTube: https://www.youtube.com/channel/UCXxNvaIIfd1aVRXvrtPOCpA
Movement Modes
- Garrison: Bell (Default)
- The mob will stay towards the center of the village. Will sometimes go towards the outskirts, but will always find their way back(if path is not blocked).
- Patrol: Campfire
- The mob will stick to the outskirts of the village. Will patrol nicely on the outskirts and stay there, but can easily be outnumbered if alone.
- Positioned: Clock
- The mob will not move, cannot be knocked back, and cannot be pushed.
- Follow: Gold Nugget
- The mob will become tamed and will follow you.
Tempt
While holding a banner the Valhalla Guard Mob will follow you.
- Any Banner
Targeting /Mob interactions
- Should Attack:
- Monsters
- Illagers
- Should Never Attack:
- Players
- Valhalla Guard Mobs
- Creepers
- Iron Golems
- Villagers
- Flee
- Archers, Healer, Mage
- Monsters
- Illagers
Spawning and Transformations
- Transform to Archer: Arrow
- Transform to Crossbowman: (Must be Archer) Crossbow
- Transform to Lord: Nether Star
- Transform to Guard: Wooden Sword
- Transform to Mage: Stick
- Transform to Healer: Book
- Transform to Villager: Bed
Equipment /Modes
- Any armor type and material!
- Does not affect health.
Archer
- Crossbow
- Crossbowman
Knight
- Any Axe or Sword!
- Wooden Axe/Sword: 3/4 damage
- Stone Axe/Sword: 4/5 damage
- Iron Axe/Sword: 6/7 damage
- Golden Axe/Sword: 3/4 damage
- Diamond Axe/Sword: 8/9 damage
- Netherite Axe/Sword: 10/11 damage
Lord
- Armor Stand
- Unarmed: Armor Stand(50hp. Fire Aspect 1, Sharpness 3)
- Armored: Armor Stand(75hp, Fire Aspect 1, Sharpness 3)
Zombie Variants
When a unit is killed by a zombie they will transform into a Zombie Variant. When healed they will turn back into their original unit. While they are a zombie variant the will not use weapons.
Currently Implemented Zombie Variants: Archer, Crossbowman, Knight, Healer, and Mage.
All that is left is the Zombie Lord!
–Ronnie
A special thanks to everyone that has helped in my discord!
AlexysssJ4
Taro
Abel
Mr. Puppy
and many others!
Fixed an issue where Guards would not use doors.
Fixed an issue where Healers would not heal Zombie Villager Varients.
Fixes made by Abel!
Installation
I use linkvertise because I am currently unemployed. If you would like the mediafire links join my discord!
Before you ask. No, I will not upload mediafire links. Join my discord. You're not 13? Then download with linkvertise. It takes less than 1 min. Here is how you do it: https://youtu.be/9KOFsEn_v5w
creator: RonnieMcDee