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MCPE/Bedrock Vanilla Twilight Addon

McBedrock
(@mcbedrock1)
Illustrious Member Admin

Vanilla Twilight Addon

 

Immerse yourself in a dynamic and vibrant Minecraft world with this incredible addon! Experience a living, breathing environment where mischievous goblins raid your gardens and snack on your livestock, while not so ordinary villagers undergo a mysterious transformation into fierce werewolves! Your world is about to become more alive and interactive than ever before.

Available in Español, Português, and 日本語. 

Follow us on twitter to get some updates as soon as possible @Heat_Fragment .
Any type of feedback would be greatly appreciated! 🙂

The Goblins Update!
These little guys are always up to mischief, insatiably hungry, and there's loads of them!

 

Spawning:

  • Goblins can naturally appear anywhere in the overworld. In the daytime, on the grass just like animals!

What Goblins Do:

 
 
 

Goblins plundering a small garden I made.

  • Goblins have a range of actions, different for each type of goblin. Each goblin type has a subtype, there's 6 types of goblins, and 3 subtypes of each.
  • They can pick up items and move to your unprotected garden to start plundering.
  • Goblins can eat a wide range of foods, gaining Regeneration effect for the eating duration.
  • Certain items like rotten flesh, pufferfish, and poisonous potatoes can be harmful to goblins if eaten.
  • There's a possibility that goblins may survive the ingestion of harmful items, similar to players occasionally consuming such foods without experiencing their effects.
  • When the goblin's health drops to 1/3, it will enter panic mode, fleeing from anything it deems as an aggressor. (Can no longer heal passively when running away.)

Hostile to:

  • Goblins will target animals such as cows, pigs, rabbits, chickens, sheep, mooshrooms, baby turtles, and wolves (if tamed and leashed) within a radius of 35 blocks.
  • Goblins are not particularly fond of players, especially those who are not well-equipped for combat. They will go after players who do not have specific armor or weapons like iron, diamond, or netherite gear. Even a player who's carrying a wooden sword or a stick is safe.

Different Types of Goblins:

Not all goblins are alike. There are subtypes for each type like "Barehand Peasant," "Club Peasant," and "Knife Peasant." Each type has its unique health, attack damage, and movement speed.

Peasant Goblins

The goblinest of the goblins.

Barehand Peasant:

 

  • Health: 10 (out of 10) (Very Low)
  • Attack Damage: 3 (Average)
  • Movement Speed: 0.3 (Average)

The Barehand Peasant relies on sheer shallow grit and agility to navigate the tumultuous world it inhabits.

 

 

 

 

 

Crude Peasant:

 

  • Health: 15 (out of 15) (Low)
  • Attack Damage: 3 (Average)
  • Movement Speed: 0.28 (Average)

Brandishing a crude yet effective club, the Crude Peasant is a force to be reckoned with.

 

 

 

 

 

Shank Peasant:

 

  • Health: 10 (out of a maximum of 10) (Very Low)
  • Attack Damage: 4 (Above Average)
  • Movement Speed: 0.35 (Swift)

A cunning adversary, the Shank Peasant embodies the artistry of combat with its swift and lethal maneuvers.

 

 

 

 

 

Scout Goblins

Goblins with exceptional agility and strategies to offer, elevates goblin mischief to new strategic heights in your adventures.

Seed-shooter Scout:

Can rapidly shoot seeds that slows its target briefly.

  • Health: 10 (out of a maximum of 10) (Very Low)
  • Projectile Damage: 1 (Extremely Low)
    - Mob effect: Slowness I
    - Duration: 1 second
  • Movement Speed: 0.4 (Fast)
 

Swift and cunning, the Seed-shooter Scout darts through the shadows, peppering its foes with rapid seed volleys.

 

 

Manhunter Scout:

Can shoot darts that poisons its target.

  • Health: 10 (out of a maximum of 10) (Very Low)
  • Projectile Damage: 2 (Low)
    - Mob effect: Poison 1
    - Duration: 3 seconds
  • Movement Speed: 0.4 (Fast)

The Manhunter Scout's poison darts inflict a venomous grip, leaving victims weakened and vulnerable to the relentless pursuit of this sinister goblin.

 

 

 

Camouflage Scout:

Can turn invisible when reloading, reappearing instantly after shooting.

  • Health: 10 (out of a maximum of 10) (Very Low)
  • Projectile Damage: 4 (Above Average)
  • Movement Speed: 0.4 (Fast)

Masters of deception, the Camouflage Scouts seamlessly blend into their surroundings, vanishing from sight as they reload for a devastating surprise attack.

 

 

 

 

 

 

Berserker Goblins

Goblins with formidable health pool erupt into a furious rampage when a quarter of their health is lost. In this enraged state, it excels on dealing damage, posing a significant threat if left unchecked.

Brawler Berserker:

When enraged, it can leap unto its enemy, closing the distance with an aggressive and forceful assault.

  • Health: 20 (out of a maximum of 20) (Average)
  • Attack Damage: 5 (Average)
  • Movement Speed: 0.3 (Fast)
  • Berserk Mode: 
    - Movement Speed: 0.3 > 0.35 (Swift)
    - Berserk Ability: It can now leap to its enemy, closing the distance.

 

Unarmed and ready to rumble, the Brawler hits you with meaningful strikes. Its body as a weapon, the Brawler can lunge into the air and slam with a debilitating bang.

 

Skull-basher Berserker:

 

When enraged, it gains a massive attack speed bonus and unleashes flurries of devastating attacks capable of leaving its enemies concussed and vulnerable.

  • Health: 20 (out of a maximum of 20) (Average)
  • Attack Damage: 5 (Average)
  • Movement Speed: 0.3 (Fast)
  • Berserk Mode: 
    - Movement Speed: 0.3 > 0.35 (Swift)
    - Berserk Ability: Can now attack 2 times per second and slows its enemies.

 

Rude and wild, Skull-bashers decimate their foes with devastating blows. Utilizing a pair of stolen maces, they pack a meaner punch than most. 

 

Savage Berserker:

When enraged, every time it attacks it whirls its blade, inflicting damage upon enemies on its area.

  • Health: 20 (out of a maximum of 20) (Average)
  • Attack Damage: 4 (Average)
  • Movement Speed: 0.3 (Fast)
  • Berserk Mode: 
    - Movement Speed: 0.3 > 0.35 (Swift)
    - Berserk Ability: Attacks now damages enemies 1.5 blocks around it.

 

Wielding a pair of rusty and nicked hatchets, the Savage Berserker shreds flesh into chunks. Be wary of its whirlwind spin attack, as you may find yourself stuck in a cyclone of pain.

 

 

 

FUN COMMANDS AND PRO TIPS
  • Make existing goblins fight each other.
    - /event entity @e vanilla_twilight:goblin_free_for_all

 

Tips:

  • Goblins will only eat nearby food if it's either has no enemy currently or it does have a target, but it only has half of its maximum health remaining.
  • Goblin Berserkers berserk mode will fade away if its health is brought back up or has less than 1/4 remaining.
  • Camouflage Scout's invisibility will fade away in 10 seconds if not recharged.

MORE COMING!!

Kobolds

In the realm of adventure, Kobolds emerge as cunning companions, found both individually and in lively parties.

Spawning:

  • They can be encountered in Plains and Undergrounds.
  • Kobolds can be found either individually or in Kobold Parties, consisting of three Kobolds.

What Kobolds Do:

Kobold Party

 
  • Kobold Party consists of three Kobolds: two followers and one leader.
  • The leader has a distinctive Bell Icon hovering above its head.
  • Each Leading Kobold in the party has a specific trade specialization:
    1. Shiba-Inu Kobold:
      • Trades tools.
    2. English Bulldog Kobold:
      • Trades armor.
    3. Wolf Kobold:
      • Trades weapons.
  • Players can engage in trades with the leader of the Kobold Party.
  • Trades are similar to Villagers, and items are provided without the need for levelling up the Kobold. However, trades may be more expensive compared to standard trades.

Hostile to:

  • Kobolds are generally not aggressive but will retaliate if attacked.

Different Types of Kobolds:

Lone Kobolds can become your loyal companions when tamed with Raw Rabbit. Once befriended, these Kobold allies can be given armor and healed using Meat Items.

Shiba-Inu Kobold:

 

  • When equipped with an Iron Chestplate, provides a Swiftness Aura to the player within 9 blocks, granting a Speed Buff.

 

 

 

 

 

 

English Bulldog Kobold:

 

  • When equipped with an Iron Chestplate, gives a Toughness Aura to the player within 6 blocks, providing a Resistance Buff.

 

 

 

 

 

Wolf Kobold:

 

  • When equipped with an Iron Chestplate, offers a Packleader's Aura to the player within 6 blocks, granting a Strength Buff.

 

 

 

 

 

 

 

Hagbat

In the shadowed skies above the mountains, the Hagbat silently glides, a winged harbinger of mischief. 

Spawning:

  • Can be found on mountain biomes on night time.

What Hagbats do: 

  • Soars through the air, seizing unsuspecting villagers and releasing them after a brief abduction.
  • As they are dabbling in unholy magic, they burn at the touch of the rays of daylight.

 

Cockatrice

 

Spawning:

  • Can be found on desert and mesa.

What Cockatrices do: 

  • Employs both ranged and melee attacks.
  • Ranged Attack: Sporadically launches three fireballs in a burst from a distance.
  • Melee Attack: Engages in close combat with a relentless pecking assault.
  • Changes attack type randomly during encounters, it keeps its adversaries on their toes.

 

OUTDATED: DONT FORGET THAT THIS LIST HAS BEEN ACCIDENTALLY REMOVED!

OUTDATED MOBS

Legacy Goblins: 

Goblins can be found in forests, plains, or everywhere except Deserts and Mesa. Goblins may look they're weak. Well, they are really weak but together they can pack a punch. Every Goblin in a group has their own specialty. They are weak, and they are also cowardly, when a goblin is low they will run away from any harm, healing them in the process.

TBC* Mimic: Spawns in strongholds. Drops dungeon chest items.

 

 

TBC* Nymph: When a nymph is killed without turning into a monster has a chance that it drops diamonds. Spawns by the rivers.

 

 

TBC* Giant: Rampages when angry, breaks leaves just to get to you.

TBC* Werewolf: Villager by day, wolf by night, shakes when turning in to a wolf and vice versa.

spawns during nighttime.

TBC* Minotaurs: Spawns in Taiga. Wields a two-handed axe.

 

TBD* Necromancers: Spawns Skeleton Warriors to defend itself. Spawns  in caves.

Skeleton Warriors: Spawns in caves.

 

TBD* Troll: Spawns in overworld. Attacks Goblins.

 

TBC* Ogre: Due to the harsh conditions of the Mesa, Ogres tend to sleep at night to conserve energy. With their trusty cobblestone, Ogres bash their enemies head in. Ogres starts to feel sleepy at sunset, you can try to tame the Ogre at this time frame using Brown Mushrooms (has 10% chance to be tamed.) When tamed Ogres are trusty companions and can be ridden.

-Right Click/Hold to Ride.

-Sneak + Right Click/Hold to make it sit.

TBC* Centaur: Spawns in Savanna, Has two attack patterns.

Charge and Range. Whilst charging cannot be knocked back.

 

TBC* Walking Mushroom: Spawns in caves and giant mushrooms. Does melee damage.

TBC* Orc: Found in The Nether, High Damage but Low Health.

                     

TBC* Wraith: Can phase through walls, found in The Nether.

 

 

Tameable:

TBC* Giant Spider: Giant Spiders are an anomaly of an arthropod, despite it's large appearance the giants can be tamed. However, they can only be tamed in sufficient light. With it's glutton of rotten flesh you can tame and heal them using those.

 

Obsolete Kobold: Your mining buddy, can mine coal ore, iron ore, and redstone ore. can be found on caverns and tamed by golden nuggets.

Neutral:

TBC* The Villager Guards: They spawn randomly in a village, for balance the theres 25% of each village defender spawned in a village. Patrols the village.

 

TBC* Swordsman: Patrols the village with his sword. Does heavy attacks.

Give Iron Sword to train.

Only Armorer, Weaponsmith, and Toolsmith can be trained into Swordsmen.

 

 

 

 

TBC* Archer: Uses bow to defend the village. Does light attacks.

Give Bow to train.

Only Fishermen, Shepherd and Fletchers can be trained into Archers.

 

TBC* Mage: Uses magic to summon 3 goblins to side on his side. Does light to heavy damage.

Give Totem of Undying to recruit.

Only Librarian, Cartographer and Cleric can be trained into Mages.

 

TBC* Satyr: Traders that roam around the snowy taiga.

(Trades are Randomized.)

 
Changelog

Installation

I don't like using experimental features so no additional shenanigans required, just plug and play! 🙂

For downloading:

  • Click all the tasks, wait for the timer to turn to 0 then click the button to go to Mediafire.
    (You don't have to download anything afaik.)

creator: https://www.twitter.com/Heat_Fragment

Quote
Topic starter Posted : 09/11/2021 11:56 pm
McBedrock
(@mcbedrock1)
Illustrious Member Admin

updated

ReplyQuote
Topic starter Posted : 03/01/2024 5:19 pm
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