PokeBedrock
Minecraft Bedrock Pokémon Server! Catch, train, and battle with a fully game-accurate Pokémon addon. Join us now! Experience next-level open-world Pokemon RPG gameplay. Play with your friends and battle with a fully game-accurate battle system.
The Official PokeBedrock server release for Minecraft Bedrock Edition.
After receiving thousands of requests and hundreds of supporters, the first public release of PokeBedrock is now available to play. This server includes 1300 different Pokémon, a trading system, a player vs player battle system, a player vs trainer battle system, a player vs Pokémon battle system, a PC system, stats including IVs, EVs, and values, shiny Pokémon, all evolutions including all stone evolutions, all stone armor, running shoes, and old running shoes, four different types of Poké Balls, game-accurate EXP and damage formula, crazy Apricorn system, and much more.
Added POKEDEX
Join Discord Here: discord.pokebedrock.com
IP: Play.PokeBedrock.com
Port: 19132
v3.2.11 / Bugs, Taillow, Armaldo and Houndoom
- Fixed Dex Rewards that had broken items
- Added Armaldo,Taillow, and Houndoom Models into the addon by @morty134
- On Evolution, and Shed Evolution, Pokémon will get added to your Pokedex
- Added new `/serverdrop` which will initiate a server drop, when required. ( this is in relation to the server drop threshold in #【💰】・store )
- The Pokedex now shows close buttons so mobile, and other devices can close.
v3.2.10 / PokeDex & Bugs
- Servers updated to v1.20.71.01
- Player swim and fly triggering have been made all time, this is because minecrafts removal of `q.is_riding`
- Item Indexes have been updated so items in the UI properly render
- Added new Pokedex Item and Crafting Recipe
- Added usage of `@minecraft/debug-utilities` when running migrations so it doesn't stop.
- Added new DEX Rewards, these are rewards for completing part of the pokedex
- Migration for `forceBattleInRange` now checks if it is `undefined` to ensure it doesn't re-run the migration
- Removed `idToXUIDMigration` Migration from the migration list
- Added new `addCollectedRewardsPokedex` Migration for setting default rewards status
- Claim particles are now using the generator function `System.runJob` to display particles around the base more performant
- Added new `QuestsModel.toString` to display a proper format of the quest.
- Updated `weatherChange` to new `1.20.70` syntax, making sure `raindance` runs in the rain, and `primoridalsea` is for thunder.
- Now if the migration terminates it will warn the user, to ask if they will try it again.
- Updated some wording for Catcher Quest
- You can now spawn legendaries from spawn eggs
- Loot now ensures the player, and source are valid, before spawning ball loot when the ball hits the ground. Also a message will be sent back if the ball failed to spawn, additionally it will give the user their ball back.
- PC will now send a error message if it fails to add the Pokémon back to party
- Now when starting a quest you will be able to see a better description of the quest
- Trade machine now uses the XUID instead of ID, this should ensure the owner is properly set.
v3.2.9 - Evolutions, 12 New Models & Bugs!
- Pokémon Now have a max turn of 10 degrees per tick
- Swim Speed default has been reduced from 1 to 0.1
- Added `knownMoveType`, `minAffection`, `tradeSpecies`, `partySpecies`, `partyType`, and `relativePhyiscalStats` to evolution trigger details
- Removed useless spawn rule for `pokeb:apricorn_tree`
- Implemented evolution for Hitmonlee, Hitmonchan, Hitmontop using `relativePhysicalStats`
- Implemented evolution for Mantine, by having Remoraid in party
- Implemented evolution for Escavalier, by having Shelmet in party
- Implemented evolution for Accelgor, by having Karrablast in party
- Implemented evolution for Pangoro, by having a dark type in party
- Implemented evolution for Sylveon, by having a known fairy move, and high happiness
- Implemented models for Wailord, Wailmer, Qwilfish Hisui, Corsola Galar, Marenie, Toxapex, Yveltal, Qwilfish, Octillery, Remoraid, and Corsola by @joker00666
- Added new Glaceon Model by @brunodltt and animations by @ismegames
- Added extra security check to item database to ensure inventory container is valid
- Added new Migration for Pokedex
- Added Pokedex Implementation to the PlayerModel
- Entities Load is now done async, to ensure loading and to free up comman queue.
- `/fly` is now done async to ensure command is used, also to ouput an error incase education edition wasent turned on.
- Move PP is now properly checked using `3/5`'s rule before it was `1 + 3/5` which resulted in being able to use PP Up/Max when you shouldn't
- When using a TM it now ensures the item was taken before applying the TM
- Migrated sprites location from `textures/sprites/pokemon_name` => `textures/sprites/default/pokemon_name`
- `/claim` now ensure you receive the golden shovel by using async to clear up the command queue.
- Now when taking held item from party Pokémon, async is used to ensure receiving and clearing up queue.
- PokeStop now ensures the lure was taken before setting the lure on the pokestop
- Finding trade evolutions now takes in account the traded with Pokémon
- Now when a Pokémon is sent out in a battle, it will now be registered as seen in your pokedex
- `/damage` effects now use async to clear up queue and ensure effects
- Now when defeating Pokémon with nicknames the correct actor is grabbed ensuring quest completion
- Each item database entity now stores only 500 items, compared to 10000
- Added translations for dismounting entities when riding.
- Item Database now ensures loading of tickingarea to properly fetch items
- Item Database save location has changed from `-63` to `0` this should allow for correct grabbing since ticking areas do not go down to -63.
- Item Database sleeps 20 ticks to ensure all entities have been loaded
- Item Database now logs how many items, and entities it as fetched to ensure better loading.
- Item Database now fetches for Entities up to 100 blocks away.
- Index setting has been removed from Item Database, as its unnecessary.
- Fixed pre-determined failing when item database is undefined
- Database now wars if it failed to connect when fetching.
- Number Formatting now properly works for 0 and negative numbers
- Trainer is now double checked if it is in battle after timeout to ensure only one person in battle
- Fixed Wimp Out and Emergency Exit in battles, and trimmed off extra white space
- Quests have now been fixed from not grabbing the right progress index, this should fix quest progressing issues and wrongful increments.
- Now when completing a quest the text is now green.
- Added new `/quests increment <questId: string> <progressIndex: number> <amount: number>` for admin testing of quests
- Fixed Shed Evolutions from not working
Your Backpack could have been cleared, this is because you had problems with your backpack. It has been reset to avoid future problems.
v3.2.8
- Apricorn Trees now will detect if there are solid blocks in its growth area, and will not grow
- Kits will now not allow you to claim multiple kits by spamming `-kits`.
- Added automatic server stats logging to the BDSX Plugin to give data to us every hour on the performance of the server.
- Server error logs are now being sent over cleanly so bugs can be found before there even reported
- Configurable variables for like webbook links etc, are now listen in `.env` for easy management.
- Command logs have been re-formatted to be read nicely like the previous chat logs.
v3.2.7
- Servers have been updated to 1.20.62.02
- Updated useless logging
- Fixed `/wild` having a chance to hold
- Reverted `system.runJob` back to async
- Improved claims lookup by indexing cache at start to remove operations when checking
- Improved speed of intensive operations.
v3.2.6 / Shroomish & Meowstic + Quests & Bugs
- Fixed Command Cooldowns to actually function
- Added Models for Shroomish, Meowstic and Meowstic-Female by @._.smellywellington._. and @morty134
- Fetching items from ItemDatabase not yields more often
- When removing item from ItemDatabase it will now properly run the `job`
- ItemDatabase's Remove item function now returns callback when error
- Claims are now cached using Object for better removal and setting
- Closing of crate is now async to confirm removal of item
- Claims are now cached only once to greatly improve start speed
- Migrations now fully await the synching off the table at the end
- One of the tutorial messages had a fixed `.!` to `!`
- `/wild` now has a command cooldown to ensure non-spam
- Finding of top solid block now uses generator to be used in `System.runJob`
- Removing item from backpack is now properly done with runJob
- Run Pokémon Cache is now async to ensure movement has been disabled
- Kick is now async to ensure a message has been sent.
- BDSX Plugin has had refactors to logging and anticheat
- Now when fetching `questTrackableRequriements `entries is off-setted to reduce lag
- Quest progress is again properly sent when updated using XUID
- When viewing quest progress, all progress indexs are now displayed
- Fixed not receiving quest rewards for first index tiers
- Chat Logging and Command logging has been improved
Server Name: Visit website
updated