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Minecraft 1.14 - Village & Pillage Globe Added To The Game Snapshot 19W11A

(@mcbedrock)
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Minecraft 1.14 - Village & Pillage Globe Added To The Game Snapshot 19W11A

MINECRAFT SNAPSHOT 19W11
A Village & Pillage Java Snapshot

It's wednesday, my dudes! Todays snapshot marks The Village & Pillage update as, for the most part, feature complete. We're still planning to do a big polish pass, there may be some small features snuck in here or there, but ultimately it's bug fixing from here on out and we're hoping for a release quite soon!

CHANGES IN 19W11A
Lots of accessibility improvements!
Added a new "Globe" banner pattern and item (Currently only accessible from commands or the creative inventory)
Trading changes
Added recipe for smithing and fletching table
TNT and TNT minecart explosions now have 100% drop rate
ACCESSIBILITY
There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
When the narrator is turned on, buttons will be narrated on focus
Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
Most lists allow up/down arrow keys to navigate through them
We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people
SMITHING TABLE AND FLETCHING TABLE
Smithing table is crafted with 4 planks + 2 iron ingots
Fletching table is crafted with 4 planks + 2 flint
Villagers use them as a work site
We've decided not to add the functionality for these blocks for this update as we want to make sure that they're useful for the overall gameplay. We have a great idea for them for the next major themed update...
TRADING CHANGES
Lots of new trades have been added
Villagers now level up in a new way
The trading UI is updated (WIP)
The trading prices now depend on your reputation and on demand
The villagers will restock up to two times per day (if they can work at their work station!)
Added visual trading; villagers will display the item they want to trade for your in-hand item
VILLAGER CHANGES
Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
Each villager will try to find their own bed and work station
Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
Village detection is now based on beds, job sites and meeting points instead of doors
Iron golems will spawn when enough villagers meet
FIXED BUGS IN 19W11A
MC-112 - Blocks/entities above beds push players out of bed
MC-926 - When sleeping on a bed, particle effects are slanted or don't appear at all
MC-2376 - Wolves shaking fur dry while dying
MC-13497 - Wither skeletons and zombie pigmen won't go through lava to get to enemies, even though they can't burn
MC-30845 - Camera is glitching through tall grass, sea grass, and kelp in F5 (third-person) mode
MC-44471 - Difficulty lock appears to be unlocked if switching dimensions
MC-60772 - Draw order of translucent blocks based on head position (not POV)
MC-63070 - Chunks do not render behind the player in F5. Perhaps culling should calculate from camera POV instead of presuming head position.
MC-71256 - Endermen immediately start moving after being looked at instead of freezing and staring back at you
MC-76416 - Player can interact with dying mobs
MC-80658 - Note blocks: Gray color for certain music notes
MC-96932 - Minecart and boat shadows are too small
MC-99255 - Mobs killed by dogs give wrong loot tables
MC-102514 - Moon has orange light
MC-105099 - Slimes & Magma Cubes can still attack players when they are in their death animation
MC-109954 - Saddled pigs / horses still move when in their death animation
MC-114559 - Lightning converts dying mobs
MC-114560 - Dying zombie villager converts to alive villager
MC-127016 - Waterlogged wooden slabs/stairs/fences/scaffoldings can still catch fire
MC-131845 - Scroll bar resets when selecting a language
MC-132351 - Plants don't grow when there is block above them
MC-133188 - Cannot climb waterlogged ladders or scaffolds
MC-135157 - Crops cannot be planted by aiming at the side of a block
MC-135902 - Dying zombie converts to alive drowned
MC-137308 - selectWorld.edit.backupFailed has no translation
MC-137471 - New wall types are in Building Blocks creative tab instead of Decoration Blocks like the cobblestone walls
MC-137476 - Acacia Sign and Jungle Sign have inconsistent positioning in creative tab
MC-137672 - Crossbow Item-Lore does not show information about loaded projectile
MC-137725 - Advancements not updated in 1.14 snapshots
MC-137810 - Armor stands are not affected by the piercing enchantment
MC-137874 - Multishot on crossbow: spread of arrows depends on pitch
MC-137917 - Eating or blocking with crossbow in offhand shows both items
MC-138071 - Main thread uses 100% of one CPU core when no users are logged in, busy-waiting over java.lang.Thread::yield, makes it hard to profile properly
MC-138078 - Parrots don't imitate pillagers, ravagers and pandas
MC-138285 - Unable to break the chorus fruit flower when shooting with an arrow or trident from directly above
MC-138699 - Fatal game crash - Polar Bear vehicle NPE
MC-138766 - Panda, illager beast, turtle, elder guardian and ghast shadow is small compared to other mobs
MC-139559 - Scaffolding blocks do not notify the player when trying to exceed build limit
MC-139717 - Game hangs while trying to load chunks
MC-140625 - Sweet berry bush cannot replace snow layer, grass, tall grass, fern and large fern unlike other flowers or plants
MC-140651 - Sweet berry bush cannot be planted when aiming at the side or bottom of a block
MC-141453 - Patrol leader killed by tamed wolf doesn't give you the bad omen effect
MC-142082 - Missing generic inventory types
MC-142583 - Side of wall bell texture is missing when next to certain blocks
MC-142635 - Clicking bell in spawn protection without op animates bell but plays no sound
MC-142772 - Arrow hitbox change
MC-142890 - Wolves don't attack mobs you damage with a projectile
MC-143420 - Wandering Trader and Trader Llama will spawn when game rule doMobSpawning is false
MC-144017 - You can get the "Who's the pillager now?" advancement by killing a pillager with a regular bow
MC-144096 - Seventh scaffolding of a scaffolding bridge can not be placed
MC-144098 - Skin not showing up due to IllegalStateException: Image is not allocated
MC-144175 - Scaffolding placement breaks blocks in its way
MC-144527 - Difficulty names aren't translated when locking the world difficulty
MC-144574 - Fire charge can light campfires underwater
MC-144603 - Block entities in player's chunk become stuck when reloading the world
MC-144605 - Minecarts cannot traverse corners
MC-144650 - Animals frequently quit following player
MC-144738 - Tridents go through blocks and appear black
MC-144847 - F3 pie chart spams log with errors
MC-144928 - Endermen don't try to avoid fireworks
MC-145110 - Multishot arrows don't spread when shot from a pillager
MC-145111 - When a pillager stops fighting while reloading, it will reload forever until it sees another target
MC-145118 - Regular bow can use rockets to fire
MC-145128 - New note block instrument audible range too low
MC-145411 - Skeleton bows don't use enchantments
MC-145498 - Dogs attack tamed cats
MC-144784 - Entities are invisible when joining/teleporting to areas outside spawn chunks

https://www.youtube.com/watch?v=Gph5PvAi-ro

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Topic starter Posted : 13/03/2019 11:30 am
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