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Minecraft 1.14 - Village & Pillage Raids, Bad Omen, Hero Changes Snapshot 19w13a

(@mcbedrock)
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Minecraft 1.14 - Village & Pillage Raids, Bad Omen, Hero Changes Snapshot 19w13a

MINECRAFT SNAPSHOT 19W13A
A Village & Pillage Java Snapshot

Snapshot intros are hard to write! They need to perfectly summarise all the information we gather each and every week, like the fact that Illagers now have amassed enough intelligence to open doors (congratulations!) or that you can trade in the middle of a raid. They should also act as a lighthearted segue into all that heavy information that are the bug fixes. Add a fair portion of memes, and you have the perfect Wednesday read! Since I've already rambled long enough, I can't provide the latter. Oh well, maybe next week?

CHANGES IN 19W13A

Accessibility button is now available on the title screen
Accessibility and narration improvements
Raid tweaks
Bugfixes

RAIDS

Raids now follow a set pattern based on difficulty to determine the exact number of groups that will spawn as part of the raid: Easy - 3 Normal - 5 Hard - 7

If you or your fellow village mates brought more than one level of Bad Omen into the village during the raid or at the initial trigger of the raid, then you will experience a bonus wave equivalent to the final base wave you would normally see for your difficulty. Ex: Bad Omen levels 2-5 would experience 4 waves on easy, where the fourth wave is the same as the third.

BAD OMEN:

You can now get up to Bad Omen 5, and you only get 1 Bad Omen at a time from killing a captain. Each person that brings Bad Omen into the village will increase the Bad Omen level of the raid on that village up to Bad Omen 5. A higher level of bad omen means a higher chance that the enemies you face will have enchanted weapons.

HERO OF THE VILLAGE:

You now get an effect called Hero of the Village after successfully defending your village from a raid! The level of this effect that you get is equivalent to the Bad Omen level of the village that was raided. This effect will last for ~2 in game days and will give you great discounts on trades, with the discount dependent on the level of the effect. Villagers will also show their gratitude, so look out for your new fans in the village after you save them!

BELL CHANGES:

If the bell is rung, villagers will run into a random nearby home and hide for a short time.

OTHER CHANGES:

All Illagers can now open doors, but Vindicators will still chop them down if they feel like it
All raid waves have been rebalanced, with certain waves more heavy on specific mobs than other waves and the earlier waves being significantly less easy than the later waves.
Evokers will spawn in waves 5-7, as opposed to just in the final wave before
Raiders are much better at going door-to-door now, and seek to be constantly moving during raids, always looking into houses to try and find villagers
Villagers now sweat all the time during raids, not just when you try to trade with them
Also you can trade with villagers during raids again!

FIXED BUGS IN 19W13A

MC-132313 - Buttons and levers can be placed on the bottom of hoppers
MC-137467 - Ender dragon does not spawn if render distance is set to 10 or below
MC-139376 - Crash when putting spaces and clicking on "Done" in the jigsaw GUI
MC-139798 - Bad Omen disappears upon entering villages in spectator mode
MC-141009 - Clicking "done" on a Jigsaw disconnects client on dedicated server
MC-141358 - Tridents have the SoundEvent tag, but don't use it
MC-145758 - Villagers constantly breeding but don't produce baby villagers
MC-146282 - Entering Command Block UI Causes All Music to Stop
MC-146346 - Backup world file saved without .zip
MC-146350 - Splash water bottles do not put out fires
MC-146353 - Structure integrity does not work, RNG runs for all blocks at once
MC-146359 - Crash whilst rendering overlay
MC-146360 - Exiting bed always puts the player or villager in blocks
MC-146367 - Hostile mobs spawning on glass
MC-146377 - Beacon UI is nonresponsive and doesn't allow you to change the beacon effect
MC-146380 - After sleeping in a bed, the player always spawns on top of it if there are no blocks next to it
MC-146381 - Sleeping in a bed always resets the player's spawn point to the world spawn point
MC-146387 - Monsters spawning on leaves during night time
MC-146454 - Eating food no longer plays the burp sound
MC-146470 - Entities in forceloaded or world spawn chunks cannot be selected
MC-146594 - Villager babies don't have biome-specific skin
MC-146707 - Splash text in main menu changes every time you resize the Minecraft window

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Topic starter Posted : 27/03/2019 4:34 pm
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