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Minecraft Pocket Edition/Bedrock 1.5.0 - Phase 2 Released Now!

(@mcbedrock)
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Minecraft Pocket Edition/Bedrock 1.5.0 - Phase 2 Released Now!

Update Aquatic is now complete with the addition of Phase Two! There are many new features like The Drowned, Sea Turtles, Bubble Columns, and over 150 bug fixes. If you find any bugs, please report them on bugs.mojang.com and let us know what you think at feedback.minecraft.net. Thanks for playing!

New Features:

Realms are now available on Nintendo Switch
The Drowned - These dangerous, underwater zombies lurk in dark, deep water and will come up to the shore at night
Sea Turtles - These gentle creatures can be found swimming in oceans and tanning on beaches. Protect their eggs so more can hatch!
Turtle Shell and Scute items
Potion of the Turtle Master
Nautilus Shells - Can be found while fishing or held by the Drowned
Conduits can now be constructed underwater and give players the Conduit Power effect. Craft them with Nautilus Shells & Heart of the Sea
Bubble Columns - Magma Blocks create downward flowing columns and Soul Sand creates upward flowing bubbles
New Achievements
One Pickle, Two Pickle, Sea Pickle, Four - Place four Sea Pickles in a group (20G)
Echolocation - Feed a dolphin fish to have it lead you to treasure (20G)
Do a Barrel Roll! - Use Riptide to give yourself a boost (30G)
Moskstraumen - Activate a Conduit (50G)
Added new commands that only affect worlds with Education Edition enabled:
/ability - Sets a player's ability
/immutableworld - Sets the immutable state of the world
/worldbuilder - Toggle World Builder status of caller

Changes:

Changed the menu background to be themed for Update Aquatic
Undead mobs will now sink in water and can walk on the bottom
Improved the steering of Boats when using keyboard and mouse by pressing W to move forward and S to reverse
Dolphins can now be given Raw Fish or Raw Salmon and will swim towards the nearest Ocean Ruins or Shipwreck
Husks that have sunk in water will now transform into Zombies and Zombies will transform into Drowned
Skeleton Horses can now be ridden underwater
Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water
Coral blocks will no longer die as long as one side is touching water
Improved player swimming at the surface of water
Tridents can now be enchanted with Mending and Unbreaking
Added an animation when using Riptide in first person perspective
Slightly decreased the friction of Blue Ice
Updated the texture of the top of Kelp
Updated the texture of Cooked Fish
Updated the Riptide spin texture
Default Field of View has been reduced from 70 to 60 and can be adjusted in Video Settings
Tridents will no longer break blocks in Creative mode
The Inventory button has been moved to the top of the Store page
Fixes:

Crashes/Performance

Fixed several crashes that occurred during gameplay
Fixed a crash that occurred when suspending the game during world generation
Fixed a crash that occurred when a Piston moved a Cauldron underwater
Fixed a crash that occurred when playing Truffletop Town and dying while using Elytra and Fireworks
Fixed a crash that occurred when searching the Store on Oculus Rift and Gear VR
Increased performance when viewing particles from the Ender Dragon's attack and lingering potions
Improved performance around Ocean Monuments on Android devices (MCPE-32523)

General

Personal Game Mode is now fully applied in Game Settings when switched from Survival to Creative
The first mouse click after re-mapping an action to a key is now recognized
Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a Resource Pack removed
Fixed players not able to join worlds hosted by players who previously joined another player's world
Fixed the controller not being detected when resuming the game from suspended state after changing profiles
Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world
Fixed an issue with saved worlds not syncing properly between Xbox One consoles
Players without an Xbox Live Gold membership can once again join and host LAN games on Xbox One
Resource and Behavior Packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds
The Mob Griefing game rule now converts properly from Console Edition worlds
The 'Castaway' achievement no longer unlocks before completing the requirement

Gameplay

Flying speed now stays constant while descending in Creative mode
Players will no longer gradually drift up or down when swimming straight ahead
Fixed experience orbs not always being picked up by players
Bone Meal is now depleted when used on Kelp from a Dispenser
Dropped items can once again pass under top slabs ( MCPE-25100)
Tall birch trees will once again generate in Mutated Birch Forests (MCPE-29698)
Fixed water flow being inconsistent and suspended around caves and ravines
Splash Water Bottles will now keep Dolphins hydrated on land
Pick Block now works in Survival mode (MCPE-12456)
Pick Block now selects the proper variant of Buttons and Pressure Plates
Players can no longer refill breath and breathe underwater by swimming into ice blocks
Sneaking and jumping into water no longer prevents jumping or swimming upwards (MCPE-32478)
Riptide can no longer be used while riding a mount
Fixed entering a Minecart from another Minecart (MCPE-32074)
Passengers in boats will now take damage when falling from a high place
Fire Resistance once again protects players from Blaze ranged attacks
Fixed an exploit that allowed players to get infinite lava buckets (MCPE-33280)
Fixed an exploit that generated unlimited items and XP from furnaces
Players without permission can no longer attack mobs shooting arrows at them
Protection enchantments once again protects players from all types of damage (MCPE-32945)
The Friendly Fire game rule now prevents damage from players using Fire Aspect, Flame, and Channeling enchantments
Decreased the damage given by standing in lava when armor with Fire Protection and Protection enchantments is equipped
TNT exploding underwater no longer deals damage to players and other entities
Activating a Dispenser with its exit covered and a bucket of fish inside will now drop the bucket of fish as an item

Items

The Trident will now be thrown the direction the cursor is pointing when playing in VR
Fixed Tridents damaging multiple mobs in a single throw
Tridents can no longer be destroyed by explosions
Tridents thrown into Soul Sand now land properly and no longer prevent Loyalty from working (MCPE-32412)
Tridents thrown underwater will no longer produce infinite bubbles
Tridents fired from a Dispenser no longer have the exact same trajectory and will now lose durability
Woodland Explorer Maps once again point players correctly to Woodland Mansions (MCPE-33534)
Items will no longer get stuck in flowing water source blocks (MCPE-32389)
Dropped items no longer float against the water current (MCPE-33628)
Fixed received items disappearing after trading a renamed item with a Villager (MCPE-33830)
Throwable items will no longer hit the player when there is a Parrot riding on their shoulder
It's once again possible to eat Raw Fish
Leather Horse Armor no longer loses its dyed color after world conversion
Arrows fired by Skeletons can no longer be picked up by players
Leads and Balloons can no longer be attached to Horses being ridden by players
Banners are no longer consumed from the inventory when placed in Creative mode

Mobs

he Ender Dragon will no longer get stuck if the player moves too far away. Silly dragon! (MCPE-31765)
Dolphins and Cod no longer get the jitters when swimming in groups
Silverfish can once again enter Stone blocks
Increased the collision size of fish mobs
Donkeys and Mules no longer become Horses after Console Edition world conversion
Mobs will no longer rotate their heads 360 degrees while in Boats
Baby animals will no longer take damage in boats
Zombie Villagers created during world generation are no longer super-fast and scary
Fixed issues with Zombie pathfinding and not attacking players
Guardians once again spawn in valid water source blocks (MCPE-29520)
Fixed two Elder Guardians sometimes spawning in each chamber of an Ocean Monument
Arrows fired by Skeletons and Strays can now damage the Wither
Dolphins can no longer fully clip through Magma Blocks
Mobs will no longer spawn on top of Redstone components (MCPE-27122)
Pumpkins are now consumed when creating an Iron Golem
Salmon will no longer get stuck on the edges of Old Worlds

More in-depth changes can be found here: https://feedback.minecraft.net/hc/en-us/articles/360007164271

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Topic starter Posted : 10/07/2018 11:18 am
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