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MCPE/Bedrock Vanilla PBR | Deferred Lighting Graphics Pack

McBedrock
(@mcbedrock1)
Illustrious Member Admin

Vanilla PBR | Deferred Lighting Graphics Pack

Introducing Vanilla PBR: redefining Minecraft's visuals using Deferred Lighting, inspired by both the iconic look of vanilla Minecraft & visuals of Minecraft with RTX, Vanilla PBR blurs the line between the two by providing rich physically-based-rendering materials for every block, mob and particle, fog configurations for all biomes, enhanced colors & point light data for blocks for added depth and vibrancy to your worlds, revamped sky reminiscent of vanilla Minecraft, water waves, and more!

Vanilla PBR is a resource pack for Minecraft Bedrock Edition Previews & Betas that seamlessly integrates new deferred lighting graphics features into the classic Minecraft world while preserving a balanced lighting practical for both gameplay and beautiful scenery.

Overview

  • Full PBR Support for all blocks:
    Rich Physically Based Rendering (PBR) materials (Derived from Vanilla RTX, the pack that has been in the making for years with perfectly built materials for every block!)
 
 

Garden Awakens support has been added.

Support for Minecraft's 1.21, Tricky Trials update has been added.

 

  • Subsurface scattering has been enabled where appropriate
  • Unique Biome-Dependent Fog

 

  • Point Light data for all blocks
    All emissive blocks now come with point lights that'll allow them to interact with the surrounding materials and blocks with appropriate colors.
  • New sky that resembles a mix of Minecraft RTX and the default vanilla sky!
  • Improved colors through tone mapping and color grading configurations.
  • Full PBR texture sets for all entities, particles, player armor and more...
 
 

Source: GitHub/Vanilla-PBR

 
Changelog

Installation

Requirements:

As of now the following devices are supported by the deferred lighting rendering pipeline:

  • Windows PC
  • Xbox
  • Android (GLES 3 devices running Android OS 9 and above)
  • iOS (iPad 9th gen, or iPad Mini 6th gen and higher)

Guide:

  1. Download the latest Vanilla PBR release from this page.
  2. Make sure you are using the latest Minecraft Preview/Beta for your device.
  3. Before joining a world, head to Experimental Options in the world settings menu.
  4. Enable "Render Dragon Features for Creators" experimental option.
  5. Activate Vanilla PBR in your world or global resource packs
  6. Join the world with the experimental option enabled, check your video settings, scroll down and look for "Graphics Mode"
  7. Set Graphics Mode to "Deferred Technical Preview" from the menu, calibrate your brightness settings if needed and go back to your world, have fun!

For best visuals, use a brightness setting close to 50%

If you are using a lower-end device & experience performance issues, you can try Vanilla PBR Lite instead:
The lite variant is a heavily cut-down version of Vanilla PBR that lacks several features such as water waves, removed heightmaps, point lights for blocks that can generate in bulk, textures for non-blocks, etc., which could help it run better in some cases.

Comment your issues & suggestions below, you can also find help over at the Vanilla RTX Discord server

creator: https://x.com/cubeOhm

Quote
Topic starter Posted : 08/08/2023 7:49 pm
McBedrock
(@mcbedrock1)
Illustrious Member Admin

updated

ReplyQuote
Topic starter Posted : 18/03/2025 5:41 pm
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